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Do it RIGHT! Interview with Jon, Connor, and Stephen about Tatsumaki: Land at War
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It's a story we've all heard before: A couple of guys are sitting around at one time or another, bemoaning the state of games these days. In my experience, this typically has to do with online titles, specifically of the Massive Multiplayer variety. Eventually, it boils down to how we need to develop our own game if we want the features that we're currently lacking to ever show up in our lifetime. Then, of course, those guys shrug, go back to eating their sandwiches and drinking their sodas over a too-short lunch break, and only think about these things again the next day, at the same time, with the same conclusions.