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Neverwinter Nights 2: Comic*Con Analysis & Highlights

| 29 Jul 2006 13:09

Austicke picked up the following from the commentary and from what could be seen:

  • DEITIES
    • Bane
      Aliases: The Black Lord, the Black Hand, the Lord of Darkness
      Alignment: Lawful Evil
      Portfolios: Strife, hatred, tyranny, fear

      [li]Sune
      Aliases: Firehair, Lady Firehair
      Alignment: Chaotic Good
      Portfolio: Serenity, love, passion

      [li]Milil
      Aliases: Lord of Song, the One True Hand of Al-Wise Oghma
      Alignment: Neutral Good
      Portfolio: Poetry, song, eloquence

  • ABILITIES

    Strength measures the muscle and physical power of your character. This ability is typically important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat.

  • BACKGROUNDS
    • None
      You do not have a significant background trait.

      [li]Bully
      Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough.....

      [li]Devout
      You have always had strong faith and it's obvious to everyone around you. Your beliefs gave you great martial strength but you can be stubborn and hot-headed in conversations.
      Prerequisite: Wisdom 10+

      [li]Farmer
      Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.
      Prerequisite: ?

      [li]Flirt
      More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
      Prerequisite: Charisma 12+

  • PACKAGES

    ...a jack-of-all-trades who is useful in any situation.

    This package does not give any special abilities to your character. It simply configures your skills and feats so that you don't have to.

  • PROFICIENCY FEATS

    [ul][li]Armor Proficiency: Medium
    [li]Weapon Proficiency: Martial

  • [/ul]

    [li]ITEM CREATION FEATS
    Scribe Scroll

    [li]SKILL AND SAVE FEATS
    Able Learner

    [li]FEATS

    [ul][li]Battle Caster
    [li]Blind Fight
    [li]Combat Expertise
    [li]Dash
    [li]Dodge
    [li]Improved Initiative
    [li]Improved Parry
    [li]Iron Will[/ul]

    [li]SPELLS (0-level)

    [ul][li]Cure Minor Wounds
    [li]Daze
    [li]Flare
    [li]Light
    [li]Resistance[/ul]

    [li]CHARACTER BIO

    Your only hope for fame and fortune, and to escape the life of a commoner was to become an adventurer Guided by your goals and dreams, you have set off in search of excitement.

    [li]SPELLS

    [ul][li]Fireball
    [li]Wall of Fire
    [li](1st): Protection from Alignment (Good/Evil)
    [li](?)
    [li]Storm of Vengeance
    [li]Warlock
    [li](1st level)
    [li]Dark One's Own Luck
    [li]Leaps and Bounds
    [li]Beguiling Interference
    [li](3rd): Wall of Forsaken Flames
    [li](4th): Word of Changing[/ul]

    [li]MAP

    Crossroad Keep

    [li]CREATURE BLUEPRINTS

    [ul][li]Undead

    [li]Zombie
    [li]Wraith
    [li]Elite Vampire
    [li]Ghast
    [li]Skeleton
    [li]Vampire (female)
    [li]Skeleton Reaver
    [li]Skeleton (blac....
    [li]Skeleton (blac....
    [li]Ghoul
    [li]Mummy Lord
    [li]Lich

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