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Neverwinter Nights 2: J.E. Sawyer Speaks on Turning Undead and other goodness!

| 8 Aug 2006 17:40

The following was posted on http://nwn2.bioware.com

Hello. I wanted to let folks know about a few roolz changes we've implemented for the game. The first is for turn undead and the second set is for power attack, improved power attack, and combat expertise.

Turn Undead - In pretty much any D&D game I've played since Pool of Radiance, I'm afraid to turn undead because most of those jerks will just run all over the map. This dislike of fleeing undead (or any fleeing enemy, usually) continues to this day. Our QA testers weren't big fans of it either, so we chatted it up with WotC and came to the following conclusion for NWN2: turned undead will be rebuked instead of turned. In our game, this means that they will take no actions, have -2 to their AC, and lose their dexterity bonus (if any). This effect lasts for ten rounds. Special thanks to Patrick Mills for making "the magic" happen on this one.

Power Attack - Power attack and IPA swing the scales of balance wildly, especially when the frenzied berserker is in play. We've changed these penalties/bonuses to -3/+3 and -6/+6, respectively.

Combat Expertise - Same thing. It goes to -3/+3.

Special thanks to Andrew "Woo-Tang" Woo for mashing the 3 and 6 keys.

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