Adam Miller responded to the shots:[blockquote]If I recall correctly, one of the developers made a comment that the GUI was being worked on since the ComicCon demonstration.
Other quick comments:
- The Gith armor sure is pretty.
[li]There's an interesting toolset dialog that lets you set the grass height and variation.
[li]There seemed to be some placeable windows (with curtains) and a fishing pole.
[li]One of the candles has the flame several inches to the right of the candle. Oops.
[li]I really notice the "glow" effect when a particular character is speaking/selected.
[li]The inventory screen seems very functional - you can apparently list things by category (Creature Items, Weapon, Armor, etc.)
[li]I spy another "temporary art asset" floating box with red question marks.
[li]It seems they're distinguishing between main and side quests with the text "BONUS QUEST" in front of the journal entry.
[li]The pigs sure are cute.