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Neverwinter Nights 2: IGN Preview

| 14 Aug 2006 12:15

STRONGHOLDS!

In terms of how there armies will actually be controlled on the battlefield, we only have a few details since we didn't get to see it in action. From what Chris told us, we understand that the player and all the followers will be have armies assigned to them. Each individual member of the army can't be directly controlled, but they can be moved in certain directions and given various battle orders. We did get to briefly see what a stronghold defense looks like. The player was out on a walkway that topped a section of castle wall. In the background were hundreds of fuzzy light and shadows, indicating the mass of forces assembled at the wall's foot. Shifting through the masses toward the stronghold were large wooden battlements, constructed to be the same height as the wall. Eventually they'd reach the wall, open their gates onto the walkway, and spill out numerous skeletons and other undead nasties.

Aside from serving as an army production plant, the stronghold will also house the various characters that can join your party. Since you can only have three characters in your party at once, there will undoubtedly arise scenarios where some need to be switched out to take advantage of their varying skill sets. Instead of disappearing into the void, the dislodged characters will reside in the stronghold. Should players want to use them again, they can be simply be switched into the party on the fly, though in certain zones switching won't be possible.

Read the full article here.

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