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Neverwinter Nights 2: Game Daily Interviews Chris Avellone

| 17 Aug 2006 23:50

Here's a piece of the interview:

I decided to dig a little bit deeper on the gameplay involved with the game, beyond its companion control. Chris was happy to respond. "A lot of the core Dungeons & Dragons gameplay elements are still from the first game. We have provided a number of new attacks, spells, and options for the player to use in combat, but ultimately, the mechanic from the first game is maintained. We have tried to include more classes, spell options to use, and more abilities for the characters to use in combat. But people should see the 3.5 D & D rule still faithfully implemented."

Chris continued, "One other advantage is fans that are familiar with the first game's tool set will see a lot of similarities in that as well, especially with the scripting and dialogue." With the game's development time spanning over two years, Chris further showed how much work went into the game as he continued the presentation, as he did battle with some large-looking minions that were swatting away at members of his party.

Read the rest here. Thanks RPG Dot for the heads up!

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