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Neverwinter Nights II: Interview with Chris Avellone

| 18 Aug 2006 19:08
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For those of us anticipating the followup to Bioware's tale of treachery and... well, more treachery in the original Neverwinter Nights, there's a nifty little piece over at GameDaily you might want to check out. It's an interview with Chris Avellone, senior designer and creative director for NWN2, and there's some cool information contained within.

"I decided to dig a little bit deeper on the gameplay involved with the game, beyond its companion control. Chris was happy to respond. "A lot of the core Dungeons & Dragons gameplay elements are still from the first game. We have provided a number of new attacks, spells, and options for the player to use in combat, but ultimately, the mechanic from the first game is maintained. We have tried to include more classes, spell options to use, and more abilities for the characters to use in combat. But people should see the 3.5 D & D rule still faithfully implemented.""

You can check out the whole thing here.

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