On the heels of Monday's post wherein we commented on Shigeru Miyamoto's views on remaking games for the Wii... in the same Nintendo Dream article in which he talked about those things, the designer behind Mario, Donkey Kong, et al commented on the state of the industry.
"Ultimately, Miyamoto believes that industry folks have been asking the wrong questions. "... people in the industry ask, 'Will simulations catch on after the RPG boom?' 'What genre is the game play?' 'Who made it?' We've lost sight of essential enjoyment, which is the basis of gaming. In developing the Wii, we asked ourselves once more, 'What kind of game console do people want in their homes?'"
"We think that game designers, including us, have hit a dead-end. It's assumed you will develop for a given environment, and [the developers] don't know what they should make. To break out of this stagnation, we first have to radically change the paradigm," he explained. "We have to try destroying [the paradigm] ourselves, and see what is born out of its destruction. If this cycle isn't repeated, nothing new will be created. ... We decided to base a product around [this idea] and offer it as a challenge to the game designers of the world. So, although I don't reject today's games, if we don't do this sort of thing, no new forms of gameplay will appear.""
Thanks, GameDaily, and you can read a translation of the interview over at GameSpot.
