News

Neverwinter Nights 2: DM Client Work Arounds?

| 25 Aug 2006 16:57

Biobsidian forum user Demetrious said:

I'm starting this up in the hopes that it can be a productive list of things that are difficult for the community to achieve within what we know from NWN1 rather than the previously locked for length DM threads.

Encounters - Invisible players (cutscened etc.) spawn encounters. Without some sort of engine change, modules could not use standard encounters.

Triggers / Traps - Again, servers would need to script every trigger and trap so that they discrimenated between players and players that are really DMs.

Creator - Creator is tough because there isn't a good creature 2da file and the placeable list is long and I don't see a way to get up to date server information into a format like the palette. You could manually type stuff in but certainly grabbing 2da data is much better.

Area Jumping - You can't get areas using scripting so there is no way to jump from area to area. You could pre-define a waypoint tag that builders could drop into each and every area that we could then run through to do area jumping.

Really those are my big four. If you have additional ones OR know how to do these better OR other ideas - post away.

Participate in the discussion on the official forums.

Username:  
Password:  
Video of the Day
Featured Videos