Here's a portion of the write up:
Near the end of the presentation the really good stuff was shown. Chris loaded up a level with a druid character and her party. The mighty female druid would use powerful spells to obliterate monsters and shapeshift into a giant bear near the end of the fight. The boss creature was an even bigger bear, which made the final fight quite spectacular.
In the second massive single-player encounter, Chris was leading a high level mage and his party in the defense of fortress walls. The scene had a very epic feel to it. Not because it was loaded with polygons, but because the artists did such a great job with the background scenery - fires were burning in the distance and what looked like burning boulders were being hurled into the air.
The mage used his powerful spells to incinerate individual or even groups of enemies with area of effect spells.
The mechanics of the combat were standard D&D stuff, and so were the calculations it seemed. The AI didn't seem too impressive and neither did *some* of the combat animation.
Read the rest at Action Trip.
