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The toolset keeps all the scripts from before, including the conversation script and templates, so there is a familiar element there. However, much of the rest of the functionality has been expanded. Terrain and textures such a grass and water are now painted in using a brush system; the size of the brush is, of course, scalable. When painting grass, the modder can select multiple kinds of grass in a single brush - sort of like loading a real paintbrush with several colors - to stack the effects in the terrain.
Objects like trees and buildings are still selected from a menu and dropped into the terrain, but these too are customizable and scalable on three axes. Set down a tree and open its properties to change its height, for example; creatures may also be scaled. Once properties are tweaked, the player can then save the configurations in order to populate the world more easily with giant gnomes or extra-tall elms.
If the player is really, really, dedicated, he will also be able to upload custom objects created in 3D Studio Max and use them in the game, through a third-party utility that Obsidian does not provide.
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