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Neverwinter Nights 2: 1 Up Preview

| 27 Aug 2006 21:20

Here's a small sample of the article:

The toolset keeps all the scripts from before, including the conversation script and templates, so there is a familiar element there. However, much of the rest of the functionality has been expanded. Terrain and textures such a grass and water are now painted in using a brush system; the size of the brush is, of course, scalable. When painting grass, the modder can select multiple kinds of grass in a single brush - sort of like loading a real paintbrush with several colors - to stack the effects in the terrain.

Objects like trees and buildings are still selected from a menu and dropped into the terrain, but these too are customizable and scalable on three axes. Set down a tree and open its properties to change its height, for example; creatures may also be scaled. Once properties are tweaked, the player can then save the configurations in order to populate the world more easily with giant gnomes or extra-tall elms.

If the player is really, really, dedicated, he will also be able to upload custom objects created in 3D Studio Max and use them in the game, through a third-party utility that Obsidian does not provide.

Read the rest at 1 Up.

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