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News

Neverwinter Nights 2: French Preview & New Screens

| 27 Aug 2006 23:40

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Using Google's Translation service, here's a small portion of the interview with two users who got a hands on look at NWN 2:

All those which tested the editor say us that the multiviewport ones is fantastic but it is difficult to think the difference. Could you give us an example where that can be useful?

Drako: Then the very stupid example. You work on a zone and you want to make a transition. You have the waypoints, you must check scripts, etc Pas to oblige to charge, you save time enormously. Similar on the level of script, if you work on a bookshop, you can check easily. Really, in my opinion it is some thing which will improve speed for the mappeurs and the script writers. If not Garrath will be able to speak to you more in detail of scripts, me I especially concentrated on the mapping.

Garrath: Yes... finished the wastes of time because one was obliges to open, to close the zones. Now one can have several zones of opened at the same time...

Good examples, thank you. Drako you about mapping, can you speak give your impressions to us on this subject?

Drako: I mappé not badly on NWN1 and I must say that the mapping on NWN2 it is not any more the same thing. I want to say that that will become more art that technique. One can really do everything. One can apply textures to other textures to other textures with opacity. There is also water, I stuck much there by what it was really beautiful. There are three levels of parameters on the level of water. I thus have make enough of blood very easily. One can freeze water to create an effect of ice. One can manage the color, the luminosity, the reflection, the undulation, the direction of water (to create a river for example). In the same way, on all placeables which one brings into play, one can manage of the parameters and change options like the color or the size. One level of the ground it is really different from NWN1, it is possible to create a mountain in three clicks, basins on the level of the mountains. The installation of water is very simple. I have make several basins on low level it was water and in height it was cold. On the level of textures also it is well. One can choose the size of texture. An application concretes for example, I have make a river and to add a brownish texture in the content to make like mud. On the level of the sky also I tested a little too. There are 2 levels of clouds. One can manage the number of clouds, the rate of travel (on the level of the 2 layers). There is a texture of sky and one with the management of the sun which is connected to time on the module. I have make a test on a zone with boats. With time the sun moved and environment changed completely. The night I started to see stars. The stars which shine a little, it is really well foutu! I think that the mappeurs will have much much more work. The mapping will become very important on NWN2.

Read the rest at NWN2.fr or use Google's Translation Tools if you don't speak French!

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