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Star Wars Galaxies: Rogue 5's Comlink: Officer Expertise

| 8 Sep 2006 22:19


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Rogue_5's Comlink - Officer Expertise


Expanding the possibilities in Star Wars Galaxies to make your character special and unique is the profession Expertise System. In this week's comlink, Mark "SWG-Tunso" Halash introduces Officer Expertise!

For a basic guide on understanding how to use experience points, click here to read the guide, "Introduction to Profession Expertise"


Last chapter (Chapter 2) brought us Jedi and Bounty Hunter Expertise Trees, giving those classes the opportunity to enhance and differentiate themselves among one another. This chapter we continue in that same vein to bring you the Officer and Smuggler Expertise Trees.

In today's Com-link we're going to explore the Officer Expertise Trees that will be available next chapter. Much like the Jedi and Bounty Hunter trees, the expertise available to Officers will allow them new and exciting ways to enhance and set themselves apart from others. Improved group support ability, increased combat viability and better defensive options are a few high points of the upgrades coming your way!

Squad Command


Below is a first look at the "Squad Command" expertise tree. This tree allows the officer to choose a number of diverse areas of concentration.

These areas include Leadership, Deployment, Explosives and general combat. Leadership provides the Officer with powerful new group buffs and enhancements giving your party a significant edge. Deployment not only offers useful new types of supply drops to support your group and yourself it also includes the ability to call for reinforcement, summoning a soldier you can add to your group, command and control permanently (until they're killed in action).

Explosives allow the Officer to improve the destructive power of their Air Strike, Grenade and Bomb area effect abilities. Finally a number of upgrades and improvements to the Officer's existing damage special attacks are available. Detailed information on specific abilities within this tree can be viewed below.

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Detailed descriptions of the individual abilities and bonuses can be found below.

[H3]Leadership Expertise[/h3]
Name <DIV align=center>Tier </DIV><DIV align=center>Cost </DIV><DIV align=center>Type </DIV>Maximum Effect
Leadership<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>+30 sec group buff durations
Initiative<DIV align=center>2 </DIV><DIV align=center>3 </DIV><DIV align=center>Modifier </DIV>20% action cost reduction to group buffs.
Advanced Tactics<DIV align=center>3 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Extended Tactics line scaling to level 90.
Focus Fire<DIV align=center>3 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Offensive group buff scaling with level.
Inspiration<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Restores some action to all group members. Reduces action cost for a short time.
Scatter!<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Group buff increasing run speed, removing snare effects and increasing Glancing Blow chance.
Charge!<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Group buff increasing run speed, removing snare effects, increasing damage and reducing action cost.
Last Words<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>On officer death all group members heal, have action restored, +10% damage/glancing blow buff.

Deployment Expertise


Rapid Deployment<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Reduce supply drop cooldown by 15 minutes.
Medical Resupply<DIV align=center>3 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Delivers 5 level appropriate healing stimpaks. These are temporary items that decay in 1 hour.
Tactical Resupply<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Delivers 5 level appropriate offense buff items. These are temporary items that decay in 1 hour.
Reinforcements<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Summon a level appropriate NPC soldier pet to serve under your command.

Explosives Expertise


[/table]

Officer Combat Expertise


[TABLE width=590 cellSpacing=0 cellPadding=4]
Explosives Expert<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Reduce action cost of all grenades, air strikes etc. by 25%.
Surgical Demolition<DIV align=center>2 </DIV><DIV align=center>3 </DIV><DIV align=center>Modifier </DIV>Grenades, air strikes, etc have a +50% chance to crit.
High Explosives<DIV align=center>3 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Increase damage of AOE abilities by 25%.
Superior Firepower<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Buff increases Air Strike/Grenade/Bomb special damage and critical chance dramatically.
Primacy<DIV align=center>5 </DIV><DIV align=center>3 </DIV><DIV align=center>Modifier </DIV>Reduce cooldown of Superior Firepower to five minutes.
Sure Shot Efficiency<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Reduce action cost of Sureshot by 25%
Lethal Aim<DIV align=center>2 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Increase Sureshot damage by 10%
Target Selection<DIV align=center>3 </DIV><DIV align=center>3 </DIV><DIV align=center>Modifier </DIV>Reduce action cost of Paint Target by 20%
Identify Weakness<DIV align=center>4 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Increase Paint Target damage by 20%
Advanced Paint Target<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Extended Paint target line scaling to level 90

Officer Specialization


Next, let's take a look at the Officer Specialization tree. This tree allows the Officer to specialize in and receive abilities useable only with 1-Handed melee weapons, Pistols and Battle armor. It also includes the opportunity to gain permanent bonuses to important skill statistic modifiers.

Specialization in Swordsmanship will make enemies think twice about getting too close to the Officer with punishing abilities like Decapitate and Crippling Vortex. For those who would rather maintain their distance specialization in Pistols is possible. You can not only improve your own personal performance with Pistols but also the performance of your entire group should you elect to purchase the Pistol Drillmaster ability.

A number of enhancements are available that give the officer increased personal defense while wearing a full suit of Battle Armor. Aside from bonuses to Energy and Kinetic protections, the Officer can gain improved healing and the ability to cure themselves of a number of harmful states and conditions.

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Detailed descriptions of the individual abilities and bonuses can be found below.

Expertise Stat Modifiers


[TABLE width=590 cellSpacing=0 cellPadding=4]Name <DIV align=center>Tier </DIV><DIV align=center>Cost </DIV><DIV align=center>Type </DIV>Maximum Effect Close Combat<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>+50 STRToughness<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>+50 CONMarksmanship<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>+50 PREEndurance<DIV align=center>1 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>+50 STA[/table]

Close Quarters Combat Expertise


[TABLE width=590 cellSpacing=0 cellPadding=4]Swordsmanship<DIV align=center>2 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Increase damage with 1-H melee weapons by 25%Grim Blows<DIV align=center>3 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Increase 1-H melee crit chance by 10%Decapitate<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>High damage 1-H melee special attack.Crippling Vortex<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>1-H melee AOE crowd control. Short duration root effect followed by a snare.[/table]

Officer Side Arm Expertise


[TABLE width=590 cellSpacing=0 cellPadding=4]Side Arm Efficiency<DIV align=center>2 </DIV><DIV align=center>4 </DIV><DIV align=center>Modifier </DIV>Reduce Pistol action cost by 15%Side Arm Accuracy<DIV align=center>3 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Increase Pistol damage by 5%Dire Strikes<DIV align=center>4 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>+5% Pistol crit chance.Pistol Drillmaster<DIV align=center>5 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Group Buff. Reduce pistol action cost and increase pistol damage.[/table]
[/h3]Officer Defense [/h3]
[TABLE width=590 cellSpacing=0 cellPadding=4]Energy Defense<DIV align=center>2 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>+1000 energy defense. Requires battle armor.Synaptic Stimulator<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Remove 2 debuffs. Requires battle armor.Bacta Flush<DIV align=center>5 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Increase healing effects by 15%. Requires battle armor.Kinetic Defense<DIV align=center>2 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>+1000 kinetic defense. Requires battle armor.Environmental Purge<DIV align=center>4 </DIV><DIV align=center>1 </DIV><DIV align=center>Ability </DIV>Remove damage over time effect.Automated Diagnosis<DIV align=center>5 </DIV><DIV align=center>2 </DIV><DIV align=center>Modifier </DIV>Reduce heal cooldown by 3 seconds.
As you can see, Officers are receiving a wide range of new abilities to choose from that will improve their ability to support their groups, increase their combat viability and solidify their defense against their enemies. I hope you enjoyed this first look at the new Officer Expertise that are coming your way in the next chapter.

Have a great weekend!

Mark "Tunso" Halash
Systems Designer

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