News

Dungeons And Dragons Online: In testing: Ranged Combat Changes

| 14 Sep 2006 23:07

What's more fun that poisoning the arrows in a William Tell re-enactment? Why, a ranged combat revamp, of course! Here's a brief list of the changes:

A new reloading mechanic: reloading can no longer be interrupted by movement or shooting too early.

Shot on the Run: firing while moving will incur a penalty of -4 unless you have shot on the run.

Bow speed improvements: as you level up, you will become faster with ranged weapons, making ranged combat more consistent with melee combat.

When you equip a ranged weapon, you must now wait the time a standard reload would take before you can fire.

In untargeted attack mode, ranged weapons now accurately hit where the targeting reticule is. Previously, there were slight errors based on race.

A new feat: Precise Shot.

Another new feat: Improved Precise Shot

Many shot: when you reach base attack bonus of 11, you will get a third arrow to fire during a many shot burst.

Repeating crossbow speeds have been adjusted at lower levels.

Target correction - when you have an invalid target selected, the bow will now perform an untargeted shot.

Haste now affects ranged attacks.

For more detailed descriptions of each of these changes, check out the article, or the official forums. Sounds like there's some good stuff coming up for the archers.

Username:  
Password:  
Video of the Day
Featured Videos