Recently, the tradeskill community has gotten quite vocal about the upcoming Game Update #28 and the plan to remove crafting instances in favor of having crafting stations scattered about the city zones proper. After the recent crafting playtest on the Test server, internal discussions were held, and Glendral had a few interesting things to say.
Greetings all,
I want to thank you all for your feedback and assistance with the playtest that we held on the Test server. We had some internal discussions and have made a few decisions that I thought I would share with you.
·First, we are adding the tradeskill society instances back in. We still may remove them in the future but we definitely need to do a lot more work before we can do that. The devices that are in the main city zones are staying in as well.
·We are looking at a lot of the feedback we got from the playtest, /feedback, and the boards for possible implementation. Among the topics we're discussing include adding more bankers and brokers in other zones, cost of the tradeskill devices you can purchase for your house, etc.
·I have added a Work Order Clipboard that you will be able to purchase from either the Coalition of Tradesfolk or the Ironforge Exchange once you have amiable faction with either of them.
·I added/fixed a number of merchants that were missing tradeskill fuel in the city zones.
·I know about the problem in the Clothespinners, in North Qeynos, with the collision between the desk and the loom, and this has already been fixed internally. Unfortunately since this fix requires changes to art assets that are already locked for this update, we won't be able to get it out until Game Update 29.
·The wholesalers on the Queen's Colony and the Outpost of the Overlord will once again correctly begin you on your path as a crafter.Thank you all again for your assistance and feedback.
Kyle Hill
