[tr][td style="color:black" style="color:black"]SWG Comlink: Commando Expertise
What is the Expertise System?
Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their characters, creating more diversity between characters of the same profession, and giving players an additional goal while leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or a series of abilities.
Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted, these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Chart Key Notes:
- The Expertise tree graphics below are concept pieces used to construct the trees, and not representative of actual in-game art.
- Specific numbers mentioned in the tree summaries are apt to change as we iterate and test the data over the weeks leading up to the scheduled update.
Commando Expertise
Click image to enlarge
Detailed descriptions of the individual abilities and bonuses can be found below.
<TBODY>
[td style="color:black" class=xl22 align=middle width=33]Tier [/TD]
[td style="color:black" class=xl22 align=middle width=76]Name [/TD]
[td style="color:black" class=xl22 align=middle width=167]Description [/TD]
[td style="color:black" class=xl22 align=middle width=52]Points [/TD]
[td style="color:black" class=xl22 align=middle width=126]Effect [/TD]
[td style="color:black" class=xl22 align=middle width=64]Minimum Points [/TD]
[td style="color:black" class=xl22 align=middle width=64]Minimum Level [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]1 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Remote Detonator </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Grants the Remote Detonator ability, which allows a Commando to place a directional mine that detonates through a command. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]New Ability [/TD]
[td style="color:black" class=xl22 align=middle width=64]1 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]1 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Suppressing Fire </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Grants the Suppressing Fire debuff, which increases the chance for glancing blows against the Commando by 10% [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]New Ability [/TD]
[td style="color:black" class=xl22 align=middle width=64]1 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]1 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Powered Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases the Commando's armor by 250 per point spent. [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]250 armor per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]1 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]1 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>It Burns! </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Each kill on the Commando's kill meter increases the chance to fire DOT a target by 1%. Each point increases DOT duration by 2 seconds per point. [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+2 seconds duration per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]1 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]2 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Flashbang </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Adds a -25 precision per point spent debuff to Remote Detonator. [/TD]
[td style="color:black" class=xl22 align=middle width=52]2 [/TD]
[td style="color:black" class=xl22 align=middle width=126]-25 Precision per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]5 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]2 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Suppression Efficiency </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases Suppressing Fire's chance for glancing blows against the Commando by 5% per point [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+5% glancing blows per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]5 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]|
[td style="color:black" class=xl22 align=middle width=33]2 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Pinpoint Shielding </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases the Commando's armor by 250 per point spent. [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]250 armor per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]5 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]|
[td style="color:black" class=xl22 align=middle width=33]2 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Blow 'em Away </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Each kill on the Commando's kill meter increases the damage of grenades by 1%. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+1% grenade damage per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]5 [/TD]
[td style="color:black" class=xl22 align=middle width=64]10 [/TD]
[td style="color:black" class=xl22 align=middle width=33]3 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Timer Reset </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Extends the Remote Detonator's time limit by 4 m per point over the original 2 minutes. [/TD]
[td style="color:black" class=xl22 align=middle width=52]2 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+1 minute per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]9 [/TD]
[td style="color:black" class=xl22 align=middle width=64]18 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]3 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Riddle Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Grants the Riddle Armor ability, which allows a Commando to lower a target's armor by 1000. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]New Ability [/TD]
[td style="color:black" class=xl22 align=middle width=64]9 [/TD]
[td style="color:black" class=xl22 align=middle width=64]18 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]3 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Deflective Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Damage against the Commando is reduced by 3% per point spent. [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]-3% damage per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]9 [/TD]
[td style="color:black" class=xl22 align=middle width=64]18 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]3 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Killing Grimace </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Each kill on the Commando's kill meter increases weapon damage by 1%. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+1% weapon damage per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]9 [/TD]
[td style="color:black" class=xl22 align=middle width=64]18 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]4 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Angled Shrapnel </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases the radius of the Remote Detonator by 5 degrees per point. [/TD]
[td style="color:black" class=xl22 align=middle width=52]2 [/TD]
[td style="color:black" class=xl22 align=middle width=126]5 degree radius increase per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]13 [/TD]
[td style="color:black" class=xl22 align=middle width=64]26 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]4 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Armor Cracker </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases the Riddle Armor ability, reducing a target's armor by 500 per point [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]-500 armor per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]13 [/TD]
[td style="color:black" class=xl22 align=middle width=64]26 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]4 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Stim Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Grants the Stim Armor ability, which heals the Commando over time. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]New Ability [/TD]
[td style="color:black" class=xl22 align=middle width=64]13 [/TD]
[td style="color:black" class=xl22 align=middle width=64]26 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]4 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Armor Splash </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Each kill on the Commando's kill meter increases the chance to Acid DOT a target. Each point increases DOT duration by 2 seconds per point. [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+2 seconds duration per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]13 [/TD]
[td style="color:black" class=xl22 align=middle width=64]26 [/TD]
|
[td style="color:black" class=xl22 align=middle width=33]5 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Improved Explosives </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Increases the damage of the Remote Detonator ability by 5% per point [/TD]
[td style="color:black" class=xl22 align=middle width=52]4 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+5% damage per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]17 [/TD]
[td style="color:black" class=xl22 align=middle width=64]34 [/TD]|
[td style="color:black" class=xl22 align=middle width=33]5 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Mirror Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Grants the Mirror Armor ability, which allows a Commando to not appear on enemy radar for 30 seconds. [/TD]
[td style="color:black" class=xl22 align=middle width=52]1 [/TD]
[td style="color:black" class=xl22 align=middle width=126]New Ability [/TD]
[td style="color:black" class=xl22 align=middle width=64]17 [/TD]
[td style="color:black" class=xl22 align=middle width=64]34 [/TD]|
[td style="color:black" class=xl22 align=middle width=33]5 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>Diagnostic Armor </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Gives the Commando 25% DOT resistance per point spent. [/TD]
[td style="color:black" class=xl22 align=middle width=52]2 [/TD]
[td style="color:black" class=xl22 align=middle width=126]25% DOT Resistance per point [/TD]
[td style="color:black" class=xl22 align=middle width=64]17 [/TD]
[td style="color:black" class=xl22 align=middle width=64]34 [/TD]
[td style="color:black" class=xl22 align=middle width=33]5 [/TD]
[td style="color:black" class=xl22 align=middle width=76]
<DIV align=left>You'll Regret That </DIV>[/TD]
[td style="color:black" class=xl23 width=167]Each kill on the Commando's kill meter increases the chance to get armor increased by 1000 per point spent, if stunned. [/TD]
[td style="color:black" class=xl22 align=middle width=52]2 [/TD]
[td style="color:black" class=xl22 align=middle width=126]+1000 armor per point if stunned [/TD]
[td style="color:black" class=xl22 align=middle width=64]17 [/TD]
[td style="color:black" class=xl22 align=middle width=64]34 [/TD]
|
[td style="color:black" class=xl22 colSpan=3][/TD]
[td style="color:black" class=xl22 align=middle colSpan=4]Total: 49 [/TD]
</TBODY>
<SPAN style="TEXT-DECORATION: underline">
</SPAN>
<SPAN style="TEXT-DECORATION: underline"></SPAN>Click image to enlarge
Assault Expertise
Click image to enlarge
[TABLE borderColor=#ff9933 cellSpacing=0 cellPadding=0 align=center border=1]
<TBODY>
[td style="color:black" class=xl24 align=middle width=36]Tier [/TD]
[td style="color:black" class=xl24 align=middle width=79]Name [/TD]
[td style="color:black" class=xl25 width=156]Description [/TD]
[td style="color:black" class=xl24 align=middle width=32]Points [/TD]
[td style="color:black" class=xl24 align=middle width=92]Effect [/TD]
[td style="color:black" class=xl24 align=middle width=65]Minimum Points [/TD]
[td style="color:black" class=xl24 align=middle width=89]Minimum Level [/TD]|
[td style="color:black" class=xl24 align=middle width=36]1 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Enhanced Precision [/TD]
[td style="color:black" class=xl25 width=156]Increases Precision by +25 per point spent [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+25 Precision per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]1 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]1 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Enhanced Constitution [/TD]
[td style="color:black" class=xl25 width=156]Increases Constitution by +50 per point spent [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+50 Constitution per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]1 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]1 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Enhanced Stamina [/TD]
[td style="color:black" class=xl25 width=156]Increases Stamina by +25 per point spent [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+25 Stamina per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]1 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]2 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Position Secured [/TD]
[td style="color:black" class=xl25 width=156]Grants the Position Secured ability, which roots the Commando and increases Precision by 200. [/TD]
[td style="color:black" class=xl24 align=middle width=32]1 [/TD]
[td style="color:black" class=xl24 align=middle width=92]Position Secured [/TD]
[td style="color:black" class=xl24 align=middle width=65]5 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]2 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Hose Down [/TD]
[td style="color:black" class=xl25 width=156]Reduces the action costs for the Focused Fire line of attacks by 5% per point spent. [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]-5% action per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]5 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]2 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Blast Radius [/TD]
[td style="color:black" class=xl25 width=156]Increases the blast radius of grenades by 1 meter per point spent. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+1 meter per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]5 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]2 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Shock Tracer [/TD]
[td style="color:black" class=xl25 width=156]Grants the Shock Tracer attack, which hits your target with an energy DOT. [/TD]
[td style="color:black" class=xl24 align=middle width=32]1 [/TD]
[td style="color:black" class=xl24 align=middle width=92]New Ability [/TD]
[td style="color:black" class=xl24 align=middle width=65]5 [/TD]
[td style="color:black" class=xl24 align=middle width=89]10 [/TD]|
[td style="color:black" class=xl24 align=middle width=36]3 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Burst Fire [/TD]
[td style="color:black" class=xl25 width=156]Adds a 20% chance per point spent to fire a second time, while using Position Secured. [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+20% second shot per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]9 [/TD]
[td style="color:black" class=xl24 align=middle width=89]18 [/TD]|
[td style="color:black" class=xl24 align=middle width=36]3 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Keen Eye [/TD]
[td style="color:black" class=xl25 width=156]Increases the range of weapons by 4 meters per point spent, but not exceeding 64 meters. [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+4 meters per point spent [/TD]
[td style="color:black" class=xl24 align=middle width=65]9 [/TD]
[td style="color:black" class=xl24 align=middle width=89]18 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]3 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Strong Arm [/TD]
[td style="color:black" class=xl25 width=156]Increases the range of grenades by 2 meters per point spent, but not exceeding 64 meters. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+2 meters per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]9 [/TD]
[td style="color:black" class=xl24 align=middle width=89]18 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]3 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Voltage Overload [/TD]
[td style="color:black" class=xl25 width=156]Increases the Shock Tracer DOT's duration by 4 seconds per point spent. [/TD]
[td style="color:black" class=xl24 align=middle width=32]2 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+4 seconds per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]9 [/TD]
[td style="color:black" class=xl24 align=middle width=89]18 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]4 [/TD]
[td style="color:black" class=xl24 align=middle width=79]On Target [/TD]
[td style="color:black" class=xl25 width=156]Adds a 10% chance per point spent to get a critical hit, while using Position Secured. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+10% critical per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]13 [/TD]
[td style="color:black" class=xl24 align=middle width=89]26 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]4 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Heavy Ammunition [/TD]
[td style="color:black" class=xl25 width=156]Increases the damage of weapons by 2% per point spent. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+2% damage per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]13 [/TD]
[td style="color:black" class=xl24 align=middle width=89]26 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]4 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Packed Explosives [/TD]
[td style="color:black" class=xl25 width=156]Increases the damage of grenades by 2% per point spent. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+2% damage per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]13 [/TD]
[td style="color:black" class=xl24 align=middle width=89]26 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]4 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Muscle Spasm [/TD]
[td style="color:black" class=xl25 width=156]Increases the chance for a glancing blow from the target by 2% per point spent, while affected by Shock Tracer. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+2% glancing blows per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]13 [/TD]
[td style="color:black" class=xl24 align=middle width=89]26 [/TD]|
[td style="color:black" class=xl24 align=middle width=36]5 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Base of Operations [/TD]
[td style="color:black" class=xl25 width=156]Grants the Base of Operations group buff, which adds +500 armor to all party members. [/TD]
[td style="color:black" class=xl24 align=middle width=32]1 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+500 armor group buff [/TD]
[td style="color:black" class=xl24 align=middle width=65]17 [/TD]
[td style="color:black" class=xl24 align=middle width=89]34 [/TD]|
[td style="color:black" class=xl24 align=middle width=36]5 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Blast Resistance [/TD]
[td style="color:black" class=xl25 width=156]All AOE damage has a 5% chance per point spent to be fully resisted. [/TD]
[td style="color:black" class=xl24 align=middle width=32]4 [/TD]
[td style="color:black" class=xl24 align=middle width=92]+5% AOE resistance per point [/TD]
[td style="color:black" class=xl24 align=middle width=65]17 [/TD]
[td style="color:black" class=xl24 align=middle width=89]34 [/TD]
|
[td style="color:black" class=xl24 align=middle width=36]5 [/TD]
[td style="color:black" class=xl24 align=middle width=79]Shock Grenade [/TD]
[td style="color:black" class=xl25 width=156]Grants the Shock Grenade ability, which is an area of effect Shock Tracer attack. [/TD]
[td style="color:black" class=xl24 align=middle width=32]1 [/TD]
[td style="color:black" class=xl24 align=middle width=92]New Ability [/TD]
[td style="color:black" class=xl24 align=middle width=65]17 [/TD]
[td style="color:black" class=xl24 align=middle width=89]34 [/TD]
|
[td style="color:black" class=xl24 colSpan=3][/TD]
[td style="color:black" class=xl24 align=middle colSpan=4]Total: 46 [/TD]
</TBODY>
The Kill Meter is a new statistic that Commandos receive, if they spend their expertise points on Kill Meter expertise.
Once the Kill Meter is displayed, a Commando may rack up kills on the meter. Each kill increases Kill Meter expertise ability potencies. For example, if a Commando spent a point for the Killing Grimace expertise, each kill point on the meter would increase weapon damage by 1%. So, a total of 10 kills would increase weapon damage by 10%.
Kills on the Kill Meter degrade over time. The more kills on the meter will cause them to degrade faster.
The Kill Meter will appear as an icon with a number over it. As you get more kills, the meter's number will get larger and change from yellow to red. The highest amount of kills the meter can have displayed is 50.