Samera has posted news on new spells appearing in Module 3:
Acid Fog
Level: Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Foe, Positional, Breakable
School: Conjuration
Duration: 1 round/levelA billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2d6 acid damage per round to targets within the cloud.
Banishment
Level: Clr 6
Components: Focus, Somatic, Verbal
Target: Foe
School: Abjuration
Duration: InstantaneousA more powerful version of the dismissal spell. It enables you to force several extraplanar creatures out of your home plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).
Bear's Endurance, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.
Blade Barrier
Level: Clr 6
Components: Somatic, Verbal
Target: Self
School: Evocation
Duration: 1 round/levelCreates a circular wall of blades. Any enemy passing through the blade barrier takes 1d6 points of damage per caster level (max 15d6). A successful Reflex save reduces the damage by half.
Bull's Strength, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.
Cat's Grace, Mass
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.
Chain Lightning
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Evocation
Duration: InstantaneousAn electrical discharge strikes a primary target for 1d6 per caster level electrical damage then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.
Circle of Death
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Necromancy
Duration: InstantaneousSnuffs the life force out of living creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Fortitude save negates this effect.
Cometfall
Level: Clr 6
Components: Somatic, DivineFocus, Verbal
Target: Foe, Positional, Breakable
School: Conjuration
Duration: InstantaneousYou conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell does 2d6 points of bludgeon damage for every 2 caster levels. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone.
Create Undead
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self, Positional
School: Necromancy
Duration: PermanentThis evil spell allows you to create several powerful sorts of undead: ghouls, ghasts, or mummies. Created undead are automatically under the control of their creator, but have a chance to resist every 3d12+12 seconds.
Cure Moderate Wounds, Mass
Level: Clr 6
Components: Somatic, Verbal
Target: Friend, Self, UndeadFoe
School: Conjuration
Duration: InstantaneousGrants Cure Moderate Wounds on multiple targets.
Disintegrate
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Transmutation
Duration: InstantaneousA sickly green ray emanates forth, doing 2d6 damage per caster level to the target. Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 5d6.
Eagle's Splendor, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Eagle's Splendor on multiple targets.
Flesh to Stone
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe
School: Transmutation
Duration: PermanentTurns a single fleshy target into a mindless, inert statue. If the statue resulting from the spell is broken or damaged, the subject has similar damage or deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect is permanent, but the target has a chance to remake its Fortitude saving throw every 2d6+6 seconds.
Fox's Cunning, Mass
Level: Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Fox's Cunning on multiple targets.
Globe Of Invulnerability
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self
School: Abjuration
Duration: 1 round/levelAn immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.
Greater Dispel Magic
Level: Clr 6, Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self, Foe
School: Abjuration
Duration: InstantaneousRemoves ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.
Greater Glyph of Warding
Level: Clr 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Abjuration
Duration: Instantaneous when triggeredA powerful inscription that explodes when entered, doing 1d8 per two caster levels (max10d8) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.
Harm
Level: Clr 6
Components: Somatic, Verbal
Target: Foe
School: Necromancy
Duration: InstantaneousCharges the target with negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. Against undead targets acts as Heal. A successful Will save reduces the damage by half.
Greater Heroism
Level: Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self
School: Enchantment
Duration: 1 min/levelImbues a single ally with great bravery and morale in battle, gaining a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.
Heal
Level: Clr 6
Components: Somatic, Verbal
Target: Friend, Self, UndeadFoe
School: Conjuration
Duration: InstantaneousChannels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (max 150hp) and removes ability damage, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead acts as Harm.
Heroes' Feast
Level: Clr 6
Components: Focus, Somatic, Verbal
Target: Friend, Self
School: Conjuration
Duration: 1 min/levelBrings forth a great feast for all nearby allies. While this spell is active on the player, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea; makes them immune to poison for 1 minute per caster level; and grants 1d8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 1 minute per caster level.
Inflict Moderate Wounds, Mass
Level: Clr 6
Components: Somatic, Verbal
Target: Foe, Undead Friend
School: Necromancy
Duration: InstantaneousCasts Inflict Moderate Wounds on multiple targets.
Owl's Wisdom, Mass
Level: Clr 6, Sor/Wiz 6
Components: Focus, Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: 1 min/levelCasts Owl's Wisdom on multiple targets.
Otiluke's Freezing Sphere
Level: Sor/Wiz 6
Components: Focus, Somatic, Verbal
Target: Foe, Directional, Breakable
School: Evocation
Duration: InstantaneousA frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d6 per caster level (max 15d6) cold damage to targets in the area. A successful Reflex save reduces the damage by half.
Reconstruct
Level: Sor/Wiz 6
Components: Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: InstantaneousGreatly repairs the ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time.
Stone to Flesh
Level: Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Duration: InstantaneousRestores a petrified creature, such as one affected by the Flesh to Stone spell, to its normal state.
Suggestion, Mass
Level: Sor/Wiz 6
Components: Material, Verbal
Target: Foe, Positional
School: Enchantment
Duration: 1 round/levelCasts Suggestion on multiple enemies.
Summon Monster VI
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Self, Positional
School: Conjuration
Duration: 6 MinutesSummons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 6 minutes.
Symbol of Fear
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Necromancy
Duration: 1 round/level after activated.You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
Symbol of Persuasion
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, Verbal
Target: Foe, Positional
School: Enchantment
Duration: 1 round/level after activated.You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.
Undeath To Death
Level: Clr 6, Sor/Wiz 6
Components: Material, Somatic, DivineFocus, Verbal
Target: Foe, Positional
School: Necromancy
Duration: InstantaneousDestroys undead creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save negates this effect.
Word of Recall
Level: Clr 6
Components: Verbal
Target: Self
School: Conjuration
Duration: InstantaneousTeleports you to the Temple of the Sovereign Host in House Deneith.
New Spells for Rangers and Paladins
Cure Moderate Wounds
Level: Pal3, Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: InstantaneousPositive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.
Dispel Magic
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self, Foe
School: Abjuration
Duration: InstantaneousRemoves ongoing spells that have been cast on a target.
Neutralize Poison
Level: Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: 1 minute/levelDetoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally, it immunizes the ally from any poison he is exposed to during the duration of the spell.
Prayer
Level: Pal3
Components: Verbal, Somatic, Divine Focus
Target: Friend, Self
School: Enchantment
Duration: 1 round/levelGives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.
Remove Blindness
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: InstantaneousCures blindness in an ally.
Remove Curse
Level: Pal3
Components: Verbal, Somatic
Target: Friend, Self
School: Abjuration
Duration: InstantaneousRemoves all curses on an ally. Counters and dispels Bestow Curse.
Remove Disease
Level: Rng3
Components: Verbal, Somatic
Target: Friend, Self
School: Conjuration
Duration: InstantaneousCures all diseases on an ally. Does not prevent reinfection after a new exposure.
