News

Star Wars Galaxies: SWG Comlink - Medic Expertise

| 9 Nov 2006 02:08


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SWG Comlink: Medic Expertise

What is the Expertise System?

Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their characters, creating more diversity between characters of the same profession, and giving players an additional goal while leveling.

At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.

Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or a series of abilities.

Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can finalize their decision by clicking the "Accept" button. Once accepted, these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

image

Chart Key Notes:

  • The Expertise tree graphics below are concept pieces used to construct the trees, and not representative of actual in-game art.
  • Specific numbers mentioned in the tree summaries are apt to change as we iterate and test the data over the weeks leading up to the scheduled update.

Medic Expertise: Specialization

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<TBODY>
[td style="color:black" class=xl25 width=101]Name [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>Tier </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>Point Cost </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Type </DIV>[/TD]

[td style="color:black" class=xl25 width=176]Maximum Effect [/TD]
[td style="color:black" class=xl25 width=129]Prerequisite [/TD]


[td style="color:black" class=xl26 width=101 height=40]Bacta Concentration [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Increase heal over time duration by 20% [/TD]

[td style="color:black" class=xl26 width=129] [/TD]


[td style="color:black" class=xl25 width=101 height=57]Drag Corpse [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>2 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Move corpses of all group mates within range to your location. [/TD]
[td style="color:black" class=xl25 width=129]Bacta Concentration [/TD]
[td style="color:black" class=xl26 width=101 height=39]Hasty Resuscitation [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Reduce all revive and AOE revive cooldowns. [/TD]
[td style="color:black" class=xl26 width=129] [/TD]

[td style="color:black" class=xl25 width=101 height=59]Blood Cleansers [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Remove Weakness effect, which is applied after incapacitation. [/TD]
[td style="color:black" class=xl25 width=129]Hasty Resuscitation [/TD]


[td style="color:black" class=xl26 width=101 height=41]Bacta Bomb [/TD]

[td style="color:black" class=xl28 width=31]
<DIV align=center>5 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Single target, long ranged, large heal. [/TD]
[td style="color:black" class=xl26 width=129]Blood Cleansers [/TD]


[td style="color:black" class=xl25 width=101 height=38]Bacta Potency [/TD]
[td style="color:black" class=xl27 width=31]

<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Increase healing effects by 25%. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl26 width=101 height=42]Cure Affliction [/TD]
[td style="color:black" class=xl28 width=31]

<DIV align=center>2 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Remove a damage over time effect from target. [/TD]
[td style="color:black" class=xl26 width=129]Heal Potency [/TD]


[td style="color:black" class=xl25 width=101 height=39]Bacta Efficiency [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>3 </DIV>[/TD]

[td style="color:black" class=xl27 width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Reduce action cost of healing by 35%. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl26 width=101 height=42]Serotonin Boost [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>4 </DIV>[/TD]

[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Remove a harmful (non-damage) debuff effect. [/TD]
[td style="color:black" class=xl26 width=129]Bacta Efficiency [/TD]


[td style="color:black" class=xl25 width=101 height=41]Bacta Grenade [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>5 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]

<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Single target, long ranged heal. [/TD]
[td style="color:black" class=xl25 width=129]Serotonin Boost [/TD]


[td style="color:black" class=xl26 width=101 height=43]Enhancement Duration [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>2 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>3 </DIV>[/TD]

[td style="color:black" class=xl28 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Increased duration of all enhancement buffs. [/TD]
[td style="color:black" class=xl26 width=129] [/TD]


[td style="color:black" class=xl25 width=101 height=58]Enhancement Specialist [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]

<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Grants extended Nutrient Injection line and a new Action buff line. [/TD]
[td style="color:black" class=xl25 width=129]Enhancement Duration [/TD]


[td style="color:black" class=xl26 width=101 height=44]Reckless Stimulation [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]

[td style="color:black" class=xl26 width=176]Lose Health and restore Action. [/TD]
[td style="color:black" class=xl26 width=129]Enhancement Specialist [/TD]


[td style="color:black" class=xl25 width=101 height=94]Stasis [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>5 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Attacks made against and made by the target have +100% Glancing Blow chance. Target severely snared. [/TD]

[td style="color:black" class=xl25 width=129]Reckless Stimulation [/TD]


[td style="color:black" class=xl26 width=101 height=42]Vital Efficiency [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Reduce action cost of Vital Strike special 25%. [/TD]

[td style="color:black" class=xl26 width=129] [/TD]


[td style="color:black" class=xl25 width=101 height=42]Bacta Corruption [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>2 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Reduce target's healing ability by 65%. [/TD]

[td style="color:black" class=xl25 width=129]Vital Efficiency [/TD]


[td style="color:black" class=xl26 width=101 height=46]Affliction Intensity [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl23 width=176]Increase DoT damage by 15%.[/TD]

[td style="color:black" class=xl26 width=129] [/TD]


[td style="color:black" class=xl25 width=101]Serotonin Purge [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Remove a beneficial buff or effect from an enemy. [/TD]
[td style="color:black" class=xl25 width=129]Affliction Intensity [/TD]
[td style="color:black" class=xl26 width=101]Rheumatic Calamity [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>5 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Target loses health as action is spent. Health loss is proportionate to action used. [/TD]
[td style="color:black" class=xl26 width=129]Serotonin Purge [/TD]

[td style="color:black" class=xl25 width=101 height=43]Vital Accuracy [/TD]
[td style="color:black" class=xl27 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Increase Vital Strike damage by 20%. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]

[td style="color:black" class=xl26 width=101 height=29]Electrolyte Drain [/TD]
[td style="color:black" class=xl28 width=31]
<DIV align=center>2 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Single target ranged snare. [/TD]
[td style="color:black" class=xl26 width=129]Vital Accuracy [/TD]


[td style="color:black" class=xl25 width=101 height=44]Affliction Duration [/TD]

[td style="color:black" class=xl27 width=31]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl27 width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl27 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Increase DoT duration by 15%.[/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl26 width=101 height=27]Traumatize [/TD]

[td style="color:black" class=xl28 width=31]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl28 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl28 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl26 width=176]Drain action from target. [/TD]
[td style="color:black" class=xl26 width=129]Affliction Duration [/TD]


[td style="color:black" class=xl25 width=101 bgColor=#999999 height=44]Thyroid Rupture [/TD]
[td style="color:black" class=xl27 width=31 bgColor=#999999]

<DIV align=center>5 </DIV>[/TD]
[td style="color:black" class=xl27 width=40 bgColor=#999999]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl27 width=47 bgColor=#999999]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl25 width=176 bgColor=#999999]Decrease target damage output by 25%. [/TD]
[td style="color:black" class=xl25 width=129 bgColor=#999999]Traumatize [/TD]

</TBODY>

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Medic Expertise: Field Specialization

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<TBODY>
[td style="color:black" class=xl24 width=101 height=23]Name [/TD]
[td style="color:black" class=xl24 width=31]
<DIV align=center>Tier </DIV>[/TD]
[td style="color:black" class=xl24 width=40]
<DIV align=center>Cost </DIV>[/TD]

[td style="color:black" class=xl24 width=47]
<DIV align=center>Type </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Maximum Effect [/TD]
[td style="color:black" class=xl24 width=129]Pre-req [/TD]


[td style="color:black" class=xl25 width=101 height=44]Martial Training [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>4 </DIV>[/TD]

[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Gain +50 Strength permanently [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=46]Enhance Strength [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]

<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Buff increasing target's total Strength by 15%. [/TD]
[td style="color:black" class=xl24 width=129]Martial Training [/TD]


[td style="color:black" class=xl25 width=101 height=42]Footwork [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]

<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Gain +50 Agility permanently. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=44]Enhance Agility [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]

[td style="color:black" class=xl24 width=176]Buff increasing target's total Agility by 15%. [/TD]
[td style="color:black" class=xl24 width=129]Footwork [/TD]


[td style="color:black" class=xl25 width=101 height=40]Marksman Training [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]

[td style="color:black" class=xl25 width=176]Gain +50 Precision permanently. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=43]Enhance Precision [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Buff increasing target's total Precision by 15%. [/TD]

[td style="color:black" class=xl24 width=129]Marksman Training [/TD]


[td style="color:black" class=xl25 width=101 height=44]Carbine Accuracy [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Increase carbine damage by 10%. [/TD]

[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=42]Dueterium Rounds [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Carbine attacks have a chance to set target on fire. [/TD]
[td style="color:black" class=xl24 width=129]Carbine Accuracy [/TD]
[td style="color:black" class=xl25 width=101 height=59]Lethal Aim [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Increase critical chance versus Humanoid NPCs and players by 5%. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]
[td style="color:black" class=xl24 width=101 height=57]Burst [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]A hail of gun fire decreases enemy critical chance and glancing blow chance. [/TD]
[td style="color:black" class=xl24 width=129]Lethal Aim [/TD]

[td style="color:black" class=xl25 width=101 height=40]Unarmed Accuracy [/TD]
[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Increase unarmed damage by 15%. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]

[td style="color:black" class=xl24 width=101 height=58]Poison Knuckle [/TD]
[td style="color:black" class=xl24 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 align=right width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Unarmed attacks have a chance of poisoning the target. [/TD]
[td style="color:black" class=xl24 width=129]Unarmed Accuracy [/TD]


[td style="color:black" class=xl25 width=101 height=42]Lethal Strikes [/TD]

[td style="color:black" class=xl25 align=right width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 align=right width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]+5% critical chance while using unarmed weapons. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=72]Flurry [/TD]

[td style="color:black" class=xl24 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]A flurry of attacks leaving opponent snared and reducing their damage output. [/TD]
[td style="color:black" class=xl24 width=129]Lethal Strikes [/TD]


[td style="color:black" class=xl25 width=101 height=48]Subtlety [/TD]
[td style="color:black" class=xl25 width=31]

<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 width=40]
<DIV align=center>3 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Hate caused by healing is reduced. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=93]Evasion [/TD]
[td style="color:black" class=xl24 width=31]
<DIV align=center>1 </DIV>[/TD]

[td style="color:black" class=xl24 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]All NPCs angry with the medic have a chance to stop attacking him. Also adds defense for a short period of time. [/TD]
[td style="color:black" class=xl24 width=129]Subtlety [/TD]


[td style="color:black" class=xl25 width=101 height=47]Kinetic Armor [/TD]
[td style="color:black" class=xl25 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 width=40]

<DIV align=center>4 </DIV>[/TD]
[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Permanent +750 Kinetic Armor bonus. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101 height=59]Enhance Block [/TD]
[td style="color:black" class=xl24 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=40]
<DIV align=center>1 </DIV>[/TD]

[td style="color:black" class=xl24 width=47]
<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Buff increasing target's Melee Glancing Blow chance +5%. [/TD]
[td style="color:black" class=xl24 width=129]Kinetic Armor [/TD]


[td style="color:black" class=xl25 width=101 height=43]Energy Armor [/TD]
[td style="color:black" class=xl25 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl25 width=40]
<DIV align=center>4 </DIV>[/TD]

[td style="color:black" class=xl25 width=47]
<DIV align=center>Mod </DIV>[/TD]
[td style="color:black" class=xl25 width=176]Permanent +750 Energy Armor bonus. [/TD]
[td style="color:black" class=xl25 width=129] [/TD]


[td style="color:black" class=xl24 width=101]Enhance Dodge [/TD]
[td style="color:black" class=xl24 width=31]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=40]
<DIV align=center>1 </DIV>[/TD]
[td style="color:black" class=xl24 width=47]

<DIV align=center>Ability </DIV>[/TD]
[td style="color:black" class=xl24 width=176]Buff increasing target's Ranged Glancing Blow chance +5%. [/TD]
[td style="color:black" class=xl24 width=129]Energy Armor [/TD]

</TBODY>

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[/TD][/TR]

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