The Game Musketeers were nice enough to conduct an insightful interview on Gods & Heroes: Rome Rising with the Director of Development, Stieg Hedlund. The interview covers an array of topics including the mythical theme, Roman Setting, Minions, and combat.
"We knew we wanted to use an ancient world setting with an identifiable mythos. That led us to the choices of Greece and Rome, and the military elements of the game (i.e. squad combat) made us favor Rome. Once that had been settled, we wanted to deal with Rome before it became an empire-building juggernaut, when Rome itself was being invaded by her enemies and struggling to survive. That put us in the days of the Republic, right in the middle of wars against the Samnites, Gauls, Etruscans, Greeks and Carthaginians. You could still very clearly see a sophisticated society with a democratic representational government, culture, industry and all the stuff that we like about Rome because we can relate to it."
Head over to The Game Musketeers and read the interview today!
