Carolyn Koh, our intrepid reporter on the ground in Las Vegas, met with the big cheese Brad McQuaid and Paul "GM Vladimir" Luna from Sigil to discuss the upcoming Vanguard: Saga of Heroes. This article takes a look at what's coming through conversations with the two men.
Vanguard is essentially a game of choices. It is designed as a social game much like EverQuest was and provides incentives to players to do things together, but also allows a player to solo if they choose to. Some adventure and quest content will require a group or groups of players to defeat, likewise players working together to gather resources, for example, open up opportunities with the combination of their skills to obtain better raw materials that they as a solo harvester may not be able to do.
The death mechanic also provides a player with choices.
"There's a misconception out there that Vanguard is a hardcore game, but you make it as hardcore as you want. Vanguard isn't about walking uphill in the snow, both ways. We recognize that we will have Casual, Core and Raid players," Paul took the death mechanic as an example; there are three ways to deal with it. One can choose to pay a little money, wait a little while or fight your way back.
You can read the full article at Vanguard WarCry.
