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Neverwinter Nights 2: NWN 2 Review at Maximum PC

| 24 Jan 2007 14:18

Thanks to Pal (Shadows of Cormyr) for the heads up about review that slipped through the virtual cracks. It seems that Maximum PC posted a review of NWN 2 sometime in December. Overall it's a positive review saying:

Faerūn's landscape and spell effects are lovely, with trees that wave in the wind, fireballs that explode in brilliant flashes, and a menagerie of nasty beasts to cut down in intricate real-time combat that can be paused at any time. Interiors are still based on tile sets, but the variety of fixtures and detritus that litter the requisite dank tombs and inns keep locations from feeling prefabricated, as they did in the previous game. Unfortunately, for all the barrels, chests, and crates piled about, precious few are interactive, sapping some appeal from exploring every corner of the world. When a mage lets loose a fiery inferno in a troublemaker's home, the invulnerable surroundings damage the world's credibility.

And in summary:

At its core, Neverwinter Nights 2 is interactive theater: Nobody can act in contravention of the script's predetermined branches, and the scenery has to survive for the following show. The single-player experience is long and satisfying, a slew of multiplayer options ensure your friends can get in on the action, and you can bet your enchanted long sword there'll be countless first-class adventures constructed with the powerful free tools included. It's not without flaws, but the sheer gameplay value here is enormous, and if you're a fan of old-school RPG story-telling, Neverwinter Nights 2 will keep you adventuring for a good long time.

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