Ace Gamez has posted another excellent review of Neverwinter NIghts 2 and have scored it 9 out of 10:
Of course, much of the life expectancy of a game is due to multiplayer. For role-playing games this often consists of playing single player campaigns cooperatively rather than using computer controlled characters. Other times, players create custom campaigns especially for group exploration and combat, with one person playing an active 'dungeon master' similar to pencil-and-paper role-playing games. Still other times, 'persistent world' servers allow players to join and leave as time allows, maintaining records of all player activity and world states. Neverwinter Nights excelled at these, and the sequel looks to deliver similarly. The limited co-op I played ran excellently with no signs of lag or other problems. There are some persistent world servers starting up already, albeit with limited content - within a few months the entire mod community should be thriving.
And in summary:
In the real world, a game that sells tons of copies by appealing to action gamers, FPS fans and RPG fans alike on both PC and console platforms will definitely turn on more light bulbs in the minds of publishers than a relatively strong selling PC-only game with little appeal outside of traditional RPG fans. I see the success of Oblivion translating into fewer games like this gem, and placing more onus on independent developers like Jeff Vogel at SpiderWeb Software to carry the ball for fans of traditional role-playing games. I hope I'm wrong and that in a few years time I will be playing sequels to Oblivion, Gothic and Neverwinter Nights again in the same year. Until then, I need to get back to toasting some Githyanki with fireballs from my female Sorcerer named Trislyn - wish her luck!
