Known Issues
* ATI Drivers: There are known issues with the way the ATI 5.7 and 5.8 Catalyst drivers interact with Auto Assault. At this time, we recommend that players revert to 5.6 Catalyst until the 5.9 set comes out.
* c:/vogbuildexclientvoglibNDNDError.cpp(96):ERROR:Map versions incorrect. Client needs an update: S:703 c:702. This error will pop up if you enter the mutant tutorial in this build. Just press Accept as it will not effect gameplay.
* The abandon mission functionality is in game, but still in preliminary stages. In some cases it may cause a character to get stuck in a map or on a mission.
* Fans of destruction take note. You may receive unusual drops while destroying things as a level 28+ mutant. They are mission items, and will not negatively affect your character, however, while this is occurring, you may not receive the normal drops expected, such as commodities.
Bug Fixes
* We are aware of some invincible mobs in Mutant area Grand Junction. They will still attack the player, so be careful out there!
* Picking up money should now display the appropriate monetary value with icons above your character/vehicle.
* Fix for mission rewards not being given if you had talked to someone else.
* We now drop vehicles a bit off the ground when you zone in so that you don't spawn in the ground. Characters should also no longer be spawning in their knees when entering town.
* Your brakes are set on the server when you zone in so you don't roll back.
* Client fix for vehicles not activating when they INC in sometimes, which would make them appear with no wheels and tumbling everywhere.
* Fixed bug with junkyards respawning infinite items over and over.
* Made convoy round robin loot work.
* Fixed an issue with the Astimax line of vehicles flipping over too easily.
* Fixed the problem with ranged picking with the Mutant skill Reconstitution.
* Whomp-ass gas canister now works as intended
* Fixed a bug in the Sanctuary mission Spy's Lies where the player would only receive 3 of the 4 cameras they were supposed to gather. Players that were already stuck in this state may want to track down the Suspicious Scav that now hangs out in Sanctuary. He may not have much to say to most folks, but maybe he can help you.
* Sea plane has been reset and reculled. Anomalous holes are fixed!
Additions
* Added the ability to abandon missions by clicking on them in the detailed mission view (accessible by clicking on the icon associated with the mission in the mission journal) and then selecting "abandon".
* New heat system added which means that weapons will overheat if continuously fired.
* Made XP and loot max distances for convoys and summons.
* The game will now remind you if you forgot to specify an Account Name or Password when attempting to log in.
* Added roughly 400 new enhancements for item types (weapons, armor, power plants, chassis, hazard kits, and ornaments).
* Added recipes for the new power plants.
* Added recipes for the new armor pieces.
* Added around 220 more powerplants flagged live. These should start showing up in the non-junkyard shops, recipes will be defined in a not too distant pass.
* Many new skills have been added for Biomek Agent.
* NPC Aspen Marshall has been stationed to the Ground Zero Human fortified entry area.
* Many PVP missions have been added for Human players
* NPCs Celeste Aviva and Matthew Shaffer have been stationed in Duenna to give PVP missions.
* Biomeks have increased operations in the Moat, setting up two bastions on the southern plateau. Personnel have been moved from nearby INC bases to these two bastions.
* Added a refinery NPC to Bunker
* Added terminals for the Bunker, Root, and Battle-Pitz NRFs
* Added greater variety of repair packs and boosts in Cinderfall stores.
* A new junk store "Short n Sweet" has opened at the entrance to Revival, just outside the gates, look for the mail van.
* A new branch of Hestia Advanced Mobility is open in Duenna, getting the latest in Hestia tech out to the frontlines.
* Upside: Re-added General Goods store, right near the entry.
* NPC's Ike Eisenhower, Wil Wheatridge and Hedge Orwell have been stationed to the Ground Zero Human fortified entry area.
* NPC's Henry 'Otter' Carlsbad, LOA; Lt. Dodds, Hestia Executive; William Hope, FLC. Have arrived for duty at the Human fortified entry areas near Ground Zero
* NPC's Cesar Mariposa, FLC; Carlos Oscuro, LOA; Andrew Brownell, Hestia Executive. All have arrived for duty at the Human fortified entry areas near Ground Zero.
* Jake Detroit's son Kid Gareth has come out to work with Jake at the Greasepit. Now, upon reaching level 5, a player will be given access to Jake Detroit's Upside Greasepit and the crafting primers/tutorial missions by Kid Gareth.
Changes
* In town, the camera will now stay snapped behind your character's back unless you move it while holding the middle mouse button, but it will snap again when returned (this can be 'turned off' by the "Camera Locks Behind Player In Town" option in the Interface Options menu). The camera will no longer automatically return to the position behind your character until you move.
* Some keys had their defaults changed. If you already have a keymap.ini, these key defaults may not change. If you want the new defaults, delete this file first
* There are no more default keys for toggling the outside HUD pieces (except for the minimap, which is still 'M'). You can still bind these in the Controls Options menu.
* The 'F' keys now target Convoy Members 1-8
* 8 and 2 on the numpad now zoom the camera in and out (for those of you without mousewheels)
* Cleaned up convoy character portraits.
* Improved character movement in town, with less floating and the inability to scale walls via rapid jumping.
* Auras will no longer pulse their effects while you are invisible.
* Lowered cost of low end chassis and raised the cost of high-end chassis.
* Level requirement for Warrior's Crown quest reward from 10th to 9th.
* Removed weight-effecting gadgets from the game and renamed gadgets to match their new enhancement names.
* Deleted 1147 fictional item descriptions from primary item types weapons, power plants, and armor.
* Many AI stuns have been converted to slows to alleviate continual stun problems and frustrating play experiences.
* Slightly more clink may be found among the wreckage of AI as loot drops.
* Altered heat of all weapons and implemented a new heat system.
* Reduced costs of all tinkering kits.
* Existing recipes for powerplants modified, the redefinitions and new recipes will allow for a much more even progression through the discipline.
* Tempernet Infantry have been upgraded to reflect recent technological acquisitions, and as a result, people should be more careful around them.
* Changed recipes for armor, the redefinitions along with new item recipes will allow for a much more even progression through the discipline.
* Another pass done on component recipes to make the tier of commodity used more tight with the tier of the component
* Removed missions from Cinderfall area.
* Hostile turrets and repair pads have been removed from INC bases.
* Removed barriers to the back area of the Fort Logan NRF
* Changed the default entry point to the INC truckstop.
* The Western Front mission Tempered in Fire I has been rewritten slightly.
* The Western Front mission Tempered in Fire II has been rewritten completely. It now offers custom armor for 5th level players as a reward and only 4th-6th level targets are valid for the mission.
* Adjusted the inventory of Hestia Advanced Mobility to provide a selection more suited to the clientele. (The Advanced Mobility Ordering Chief was demoted). Players should more easily find upgrades for their newbie vehicles.
* Moved the mutant crafting tutorial to Squentin's garden truckstop. Zeman's garage is now located near Archon Hilton. When you're around 5th level, speak to Shaman Kamuri, or if you would like to learn about crafting earlier, simply enter the garage on your own.
