The latest PvP Primer is up on the official site. Entitled "Clarifying Obscure Mechanics", the article helps clear up confusion about some of the various "problems" that can crop up in PvP play:
Shadow Stepping
You can Shadow Step to any target within casting range as long as you have a clear path of normal travel available. If you stand behind a closed gate and attempt to Shadow Step to somebody on the other side, you come to an abrupt halt at the gate. Shadow Stepping also lets you travel up and down, if you could've walked there. If you cast a Shadow Step spell on a character standing above you on a bridge, you'll teleport to that character's location as long as no gate blocks your way.
Game tip: Lure enemy players away from their team with a fake overextension of your own, then use a Shadow Step skill such as Return or Recall to teleport and rejoin your team, giving your side a temporary numbers advantage.
