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Guild Wars: State of the Game: February 5, 2007

| 6 Feb 2007 21:23

This week's State of the Game letter is up and discusses so-called "pressure builds":

A pressure build, as mentioned in my previous article on build making, is one that focuses on winning by simply producing more damage than the enemy can survive in the long run. This is different from a spike build, which attempts to kill players before the enemy Monks can react, and split builds, which take the divide-and-conquer approach.

Note that a pressure build can deal its damage in spikes, but that it's not built to kill a target before Monks can react. Rather pressure builds spike hard enough or often enough that the Monks cannot keep up in terms of Energy or skill recharge over time.

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