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Asherons Call: Column Archives - Calling Turbine
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This week I went through and pulled out a few answers from Turbine from our old Calling Turbine section on the site. Some interesting bits in these selections, one on how combat is resolved, another on macroing, and a final one about social structures in Asheron's Call. I found the last item most interesting, due to what we know about Asheron's Call 2. Preliminary development on Asheron's Call 2 began almost immediately after the retail release of Asheron's Call, could they have already been planning the "No NPC" dynamic at that time? If you'd like to take a look, please head over to the Column Archives.