Kotaku.com has their first hand impression posted! They were lucky enough to get to preview the game at GDC, and nice enough to share their thoughts with the rest of us.
Perpetual Entertainment invited me over to their downtown San Francisco studios yesterday for a little hands-on time with their upcoming massively multiplayer online game God and Heroes Rome Rising.
Chris McKibbin, Perpetual's Co-Chairman & President, said the game is set to hit by the end of this summer and went to great pains to explain how it would be more of an action adventure game than your typical massively multiplayer online game. Some of the other things he highlighted, which he believes sets his game apart from the rash of other MMOs, were the game's classic, mythologicially-influenced theme, a strategic squad-based combat system and collectible minions that level up with you. Think of them as a sorta Pokemon, it sounds like you will be spending a lot of time in the game running around trying to find and collect these guys and then trading them with other real-world players.
Kinda a neat concept.
The game also has this robust god system which seemed a little too familiar to me. It's not much different than the overarching thing in other games that make your particular character special, be in that you're a rookie who shows much potential, a hero or happen to be the son or daughter of a god.
I had a chance to play around with the most recent version of the game for about 20 minutes before I had to run to another appointment.
The character creation was fairly basic, though there were enough sliders in the appearance field to allow you to somewhat tweak the look of your particular son or daughter of a god. You also have to select your class and your god.
You can read the rest of Kotaku experience by Clicking Here!
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