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Gods And Heroes: Will The Reviews Ever Stop!! Not If We Are Lucky!

| 7 Mar 2007 21:38

The latest and greatest preview comes to us from 1up.com

Stieg Hedlund doesn't seem like a household name, but if you've played Diablo II, you've seen his handiwork as lead designer -- he was also a creative director at Ubisoft for a while, working on the Tom Clancy titles. Now he's working to bring an RPG to our PCs that "brings role-playing to the next level." Predictably enough, that level is the massively-multiplayer online environment. We walked into Gods and Heroes: Rome Rising with a lot of trepidation about yet another MMORPG, and we left with excitement for not-just-another MMORPG.

Most importantly, Gods and Heroes isn't a cookie-cutter production. This isn't another game of swords, magic, and elves, or another game desperately trying to prove it's not just swords, magic, and elves. The game will ship with Rome as the major city, and it looks stunningly right. Columns support weight in the architecture, the Legionaries hold their gladii tightly or sheathed by their sword hand, Gladiator armor matches designs shown on Roman sculptures, and the Minotaurs following their player character employers look just like they should. The Coliseum doesn't just look good -- it looks good enough to step into and fight, race, or demand "are you not amused!" of your fellow players from the center. The creatures of myth that you'll fight alongside or against fight as closely as possible to the "reality" of their history, so Minotaurs are hulking bloodthirsty brutes and the gorgon is snake-fast.

Read the rest of the article at 1up.com!

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