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Ok, it has been a little while since all of us Entertainers were graciously blessed by the gods with the new buffs. For myself, I am less than thrilled with them...but I think for many it is a case that we don't know what they are for. For many that request buffs now...they don't know what it is they want or need. So, I have put together a little buff guide for your assistance.
In the order of how they are listed in our "buff book" here is an explanation of the buff and what it does.
Attributes
- Agility-cost 1-30 to attribute
- Constitution-cost 1-30 to attribute
- Luck-cost 1-30 to attribute
- Precision-cost 1-30 to attribute
- Stamina-cost 1-30 to attribute
- Strength-cost 1-30 to attribute
Combat
- Action Cost Reduction-cost 5-9% bonus in reducing all action costs
- Critical Hit-cost 5-7% bonus to critical hit
- Dodge-cost 5-7% bonus to dodge
Misc
- Flush with success-cost 2-3% increase to experience earned
- HarvestFaire-cost 2-1% increase of resources gathered
- Healer-cost 2-2% increase to the strength of heals
- Resilience-cost 2-reduces the amount of damage received by 4% over time
- Go with the flow-cost 2-increases all movement rates by 5%
- Second Chance-cost 2-6% to auto heal damage when hit in combat
Resistance
- Energy-cost 1-750 to resistance
- Kinetic-cost 1-750 to resistance
Trade
- Advanced Assembly-cost 2--+2 to assembly and experience
- Architecture-cost 2--+2 to assembly of structures and experience
- Booster Assembly-cost 2--+2 to assembly of boosters and experience
- Chassis-cost 2--+2 to assembly of chassis and experience
- Culinary-cost 2--+2 to assembly of foods and experience
- Droid Tech-cost 2--+2 to assembly of droids and experience
- Engine Assembly-cost 2--+2 to assembly of engines and experience
- Fashion-cost 2--+2 to assembly of clothing and experience
- Munitions-cost 2--+2 to assembly of weapons and experience
- Power Systems-cost 2--+2 to assembly of power and experience
- Security-cost 2--+2 to assembly of armor and experience
- Weapon Systems-cost 2--+2 to assembly of weapons and experience
To explain a little bit about this...you are allowed 20 points per buff. The idea is to give the best buff possible with those 20 points. If you were out fighting it might be a good idea for an resilience, maybe a critical hit, maybe a dodge and action cost reduction, and then some energy and kinetic.
An entertainer would want a flush with success to raise the experience, maybe some agility.
I hope this helps both those that perform this service and those that need it.
