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City Of Heroes: Redesigning the “Hamidon”

| 24 Mar 2007 03:27

Christopher Bruce has posted his thoughts behind redesigning one of the greatest pinnacles in City of Heroes - the Hamidon Trial!

The Hamidon was once a zealous scientist named Hamidon Pasilima. Using hideous dark magic and his own genetic genius, he transformed himself into the god-like monster that would spawn the Devouring Earth and threaten the entire world. Time and again, hundreds of heroes from Paragon City have banded together to defeat the Hamidon whenever it arises.

When we first created Hamidon, we started by making a trial that was, for all intents and purposes, impossible, save for one strategy designed by Geko, our lead powers and critters designer. Because the Hamidon would spawn a Mitochondria bodyguard for every character in the cytoplasm when reduced to 50% (and 25%) health, Geko's plan involved the players coordinating their tactics so only a minimum number of characters were actually inside the cytoplasm, effectively reducing the re-spawn to a manageable level. Also, since the Mitos were immobile, characters could perform a multi-pronged assault so that when the Mito re-spawn occurred, they could force the Mitos to spawn on one side of the Hamidon, leaving one side undefended.

Read the entire article over at Curse Gaming

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