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Guild Wars: State of the Game: March 26, 2007

| 27 Mar 2007 12:30

This week's Stae of the Game begins an analysis of melee characters and their necessity in PvP combat:

In GvG combat, you generally find invisible positioning lines established throughout the game organized by the types of professions the team employs. The backline often includes the team's Monks or other healers, although it can also contain party support characters like defensive Elementalists with Wards or Ritualists using Spirits. The midline encompasses a lot of the soft-armored damage dealers and utility characters (Mesmers and Necromancers), or higher-armored, ranged attackers like Paragons or Rangers (although ranged attackers often push up to gain ground for tactical advantage). Rounding out each team is a frontline established by high-armored Warriors and survivable Dervishes. This frontline supplies most of the steady damage that pressure teams apply to the enemy.

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