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Gods And Heroes: Rome Rising Updated Q&A

| 4 Apr 2007 21:51

A new Q&A has been posted!

GameSpot: Gods & Heroes tries to be different from most other massively multiplayer online role-playing games when it comes to its player-versus-environment combat. Could you detail some of the differences for us?

Gods & Heroes taps into ancient mythology for a different kind of online fantasy world.

Stieg Hedlund: Going into the project, we really felt that the sense of entertainment in massively multiplayer role-playing combat needed to be seriously amped up. Instead of following what other games in our category were doing, we took games such as Soul Calibur as our models and really went for it. We made a huge set of very different and very cool-looking combat animations for each of our classes and weapon types. So if you're playing a gladiator, you unleash all the brutal arena combat moves that can bring the coliseum crowds to their feet, while scouts are less showy but nonetheless deadly marksmen who rain destruction on their foes from a distance with an awesome selection of special shots.

You can read the entire QA over at Gamestop!

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