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Guild Wars: Guild Wars 2 Preview at Games Radar

| 11 Apr 2007 04:00

The Guild Wars 2 media train stopped at the Games Radar depot. The article is short with little in the way of new information but it's still a good read.

The level of interaction you have with the environment is also being notched up a fair few gears - you'll be able to jump up and down without the aid of a console command, break stuff and set things on fire - while environmental clutter will react should your weapon, intentionally or unintentionally, smash through it. The zones you fight through, meanwhile, will be made even more vivid by the interaction of the environment at large with the entire player-base in the area.

And in summary:

It's tempting to say that Guild Wars is donning the mantle of a WoW in the hope that its subscription-free ethos will rob Blizzard of some of their impoverished minions. In another departure, meanwhile, you'll be able to play as many different races, including Humans, Charr, Sylvari, Asura and Norn. It's too early to tell if Guild Wars will succeed at this, but the betting is that the sheer class of ArenaNet's storytelling and game design teams should render that argument null and void.

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