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Fallen Earth: QotW #8: What's the skinny on healing and resurrection?

| 28 Mar 2007 04:00

Question: What's the skinny on healing and resurrection?

This week we're hitting a number of different questions all involving healing and resurrection.

1. Does the First Aid skill allow healing without medical items?

Yes, though doing so does consume Stamina. Most items produced with the Medicine tradeskill do have a First Aid requirement to use, so First Aid does allow you to use more equipment.

2. Do the Genetics-crafted items include medical-item equivalents to boost healing?

While Genetics may have abilities that boost mutant healing powers, Genetics itself does not produce any items that heal damage. That is solely the realm of the Medicine tradeskill.

3. What are the main differences between First Aid healing and mutation healing?

First Aid healing consumes Stamina, allows the use of Medicine items, and is generally slower than mutation healing. Mutation healing consumes Gamma and is faster than First Aid healing, but often has other unfortunate side effects, such as the healer suffering damage to heal damage.

4. If a player wanted to focus on healing, would it worth learning both First Aid and the mutation skill? Can they stack heal over time effects from both to get their patients back on their feet faster?

Yes, it would be useful. Many of the abilities from both are stackable and it would allow you to keep healing when out of Stamina or Medicine items by using mutations and vice versa.

5. How will death and death penalties be handled in Fallen Earth?

The first time you die you suffer a ten-minute experience point debuff so you earn experience points more slowly than normal, but can otherwise perform normally. If you die again before those ten minutes are up, you gain a new ten-minute debuff that reduces all your physical abilities. If you die again before the second debuff is gone, you gain a more serious debuff that further reduces your physical abilities for ten minutes. This allows players who simply have bad luck in the wilderness to get back into the game with only a slow-down in experience gain, while those involved in PvP or other activities will quickly find that repeated deaths mean they should leave the field of battle for a time.

There are no LifeNet pods in PvP zones, so players will always come back in safe territory and must then actively return to the PvP area to continue fighting. This can take a little bit depending on your mode of transportation, so PvP battles will not be simple contests of who can resurrect faster.

6. Will we have a hp = 0 then clone, or an incapacitation system?

When you hit 0 hit points you are incapacitated. You then have five minutes to receive some sort of special healing that can cure such problems, such as a crash cart Medicine tradeskill item. If you don't get that help, then at the end of the five minutes you go to the nearest appropriate LifeNet pod. You can also choose to forgo the five minutes and immediately resurrect at the LifeNet pod.

7. Will we leave lootable corpses, with all our equipment?

Players do not leave lootable corpses and thus cannot steal each other's items. By the same token, players cannot steal each other's mounts or vehicles.

There you have it. I still give the same advice to everyone... "DON'T DIE."

Have fun!

~Acropolis

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