A new interview with the Perpetual team has been posted!
MMOG Nation: Why minions? It's an interesting idea, don't get me wrong, but why the focus on gaming with groups of NPCs? What was the inspiration for the system? Who originally came up with that as the core concept? Just to get a sense of the process, were there ever any other 'hooks' considered for the game?
Travis George: The Minion and Squad Combat System has always been one of the core differentiators for Gods & Heroes, and also something that I'm personally extremely excited about. The minute that you play G&H with one or two minions-who each bring their own specialties and feats into play-you realize you are simply playing a different game than you are in other single-character MMOs. This is still a multiplayer game, and we're in no way trying to replace real players with NPCs, but players get this unprecedented layer of character customization through the Minion and Squad Combat System. Our primary goal is to let players shape their minions and squads in a way that fits their own unique play style, as opposed to the minions shaping how a person would play. G&H is a squad-based MMO adventure game, and we think that it is a very strong innovative gameplay design compared to the styles that are out there.
You can read the entire interview over at MMOG Nation!
