Auran has released the third of seven weekly installments of their game's creation myth. This part is called "Age of War". It was preceded by "Why we fight" and "Age of Virtue".
You can read it below:
The strife continued for many years and as it did, the way in which battle was fought began to evolve. The Altaians began to twist the power of the elements towards evil purposes. One by one, each Kingdom began to twist the powers of the four elements, and use them to create spells of destruction.
The Altaians took to using this destructive magic quickly, the power of destructive spells increasing with every generation. In the span of a few centuries the Altaians went from attacking each other with spears and axes, to charring each other with streams of burning flame.
As the power of destructive magic increased, the number of war casualties escalated dramatically. As their numbers dwindled, the Altaians inevitably turned to magic for a way to cheat death. There were many attempts, but the first Kingdom to succeed in this effort was the Kingdom of Dermerr, which succeeded by merging the forces of Death and Life magic together in an unnatural ritual. This knowledge spread quickly and soon all the Altaian Kingdoms were resurrecting Heroes when they fell in battle.
These Heroes would go on to lead the great armies of their Kingdoms and fight countless battles against one another. They would often the feel the chill touch of death, but again and again, their souls would be called back from the afterlife. This new age of battle and Heroes grew to be known as the Age of Heroes.
Check back next Monday for more story!
