Rusty updates us on how Pirates of The Burning Seas is shaping up! With everything from coding, to bug fixes, to what we are all waiting on, opening the beta floodgates!
It's been a while since I've started a thread, so I thought it'd be a good time to catch everybody up on where we are.
First, the game itself. Now that we've essentially finished coding the new features, we've been able to spend more time on bug fixing, performance, and polish. For example, the majority of the developers have been focusing on server improvements. ConCo has finally had the chance to replace the rank 1-15 missions (yay!!!) and will be spending their time polishing up the encounter logic and the rest of the missions. Most exciting are the big new additions: Avatar combat and boarding combat. All of the new avatar combat missions are going in, as well as the boarding combat support. Our designers have been duking it out with one another with big boarding battles, and it looks like a lot of fun. We're iterating very quickly on it, with daily status mails, real time bug fixing, and lots of attention. And the rest of the team is finally getting a chance to go back and just polish their work, and fill in placeholders.
You can read his entire journal over at PoTBS!
