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Guild Wars: State of the Game: April 30, 2007

| 30 Apr 2007 04:00

Christian Bellisford gets the honor of this week's State of the Game. In the article, Bellisford looks at a top guild's teamplay and takes it apart piece by piece, in this case [SpNv] is the victim:

[SpNv], on the other hand, ran a balanced Hex pressure build with two Warriors, a Ranger, two Hexers, two Monks, and an Elementalist flag runner.

And additionally:

Their split strategy was simple: send the Ranger and Warrior into the enemy base. They both had self heals, so they could travel back and forth through the coral with minimal damage. These two characters can inflict five Conditions, including Crippled, a good snaring option on split teams for positional advantages. The Ranger also carries two interrupts, crucial on a successful split to interrupt player defenders and NPC self-healing.

In this specific match, [SpNv]'s split was so successful that they forced Bambi to turtle from the 15 minute mark all the way to VoD. With depleted NPC's from Jpn's offensive split, [Meow] erupted from their base and tried a full gank across the coral only to end up dying shortly after the 20 minute mark. Jpn showed superior tactics in sending the right characters at the right time to overpower a potentially dangerous 8v8 team. Even though they took some deaths, they hung on for the victory in the long run.

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