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Guild Wars: State of the Game: May 7, 2007

| 7 May 2007 04:00

This week's State of the Game is penned by Harold Chow and covers disruption. Nothing is more frustrating than, as he says, that "click" that indicates that a spell has failed:

Click! Every caster hears that dreaded sound eventually. It happens when the enemy disrupts a spell, possibly important enough that the tide of battle turns. Interrupts and knockdowns at key moments serve a crucial role in defeating opponents. But what separates the great interrupters from the mediocre? And how do casters counter disruptive tactics? Let's take a look.

Covering the disrupter's arsenal, targetting and diruption in concert, Chow sums up the article by stating that practice is essential:

Random Arenas provide a good way to practice interrupts. Each team you join has different vulnerabilities, forcing you to evaluate which opposing skills will require disruption. Plus, each opposing team you face will have a variety of different skills, forcing you to learn those skills and make judgment calls about which ones to interrupt. Likewise, learning to change up your casting patterns and practicing good positioning will keep opposing interrupters from shutting you down.

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