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Dungeons And Dragons Online: Weekly Development Activities (May 7, 2007)
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Samera's posted some updates to the Development Activities for the week:
In QA
These items are in QA and are scheduled for Update 4.1: Mark of the Dragon.
General
- Resurrection Shrines now function in all ways like the Raise Dead spell. They will no longer drain the mana of a spellcaster that uses them, and restores people to life at 10% hit points rather than at 1 hit point. This is meant to address an imbalance between the effects of death for casters versus non-casters.
- The Coin Lords have used a portion of their increased income from the Auction House to upgrade the elementals powering the teleporters in Stormreach. Each of the teleporters in the various House wards of the city now allow anyone using them to select their destination from any of the other teleporter locations in Stormreach.
- Once upon a time there was a mighty warrior who had a love pure and true. But then his beloved disappeared and the mighty warrior flew into a rage. Where had the object of his passion gone? The warrior embarked upon a heroic quest to find his lost love. For an entire year the warrior searched without any sign of his beloved. And then one day.....could it be? Yet this was a different sort of love - the mighty warrior's beloved had changed, but it was his love still, and a great happiness filled the dazed warrior.
- You can now /point at things that are farther away than 30 meters.
UI Improvements
- The bold lock icon for locking your inventory has returned!
- NEW - Players should once again be able to see the Who panel when opening it for the second time.
- The resistance labels in the character sheet have been replaced with icons. This fixes a bug in which the character sheet was not able to display all resistances.
- The Enhancement Training panel now has undo and redo buttons. In addition, hovering over the buttons will display what hitting the button will do. For example, if you removed a benefit that took 7 other enhancements with it, you can hover over the "undo" button to see which 7 enhancements were removed and hit the undo button to quickly put them back in your list.
- You can no longer enter dirty words in your LFM note. Bad players! No cookie for you! PS: Anyone who tries putting a naughty word into their LFM note after reading this will get a /pseudopod smack.
- Corrected display issue with floating damage numbers for Sneak Attacks when base weapon damage does not overcome monster's Damage Reduction.
- Portal Screens for House Jorasco, House Kundarak, House Phairlan, House Denieth, the Market, and the Harbor have been updated to reflect the environment of each ward.
- The tabs in the bank have new artwork.
Monsters
- NEW - We have made additional adjustments to some monster AI. For example:
- Monsters are now slightly less oblivious when their flesh is slowly melting away as they stand in poison gas clouds.
- Monsters tend to react more often when their friends mysteriously die.
- And more!
- You can now click on Hellcats.
- NEW - Creatures that regenerate (such as trolls) will no longer produce holy death effects unless actually killed by a holy, light, or positive energy effect.
- NEW - Wolves and other canines no longer possess an AOE trip ability. Their trip attacks have been tied directly to their bite attacks, and must hit before application. (Some canines, especially those of low CR, may only trip on critical hits.)
- The giant skeletons in Gianthold Tor no longer have a chance to display an empty collectible shiny when they die. They are not supposed to drop collectibles.
Combat
- Lay on hands and remove disease now pay on execution. If you get your animation interrupted, you don't lose your activation cost.
Spells
- Cure Critical Wounds is now a Spontaneous Cast spell like the rest of the Cure Wounds spells. This means that Cure Critical Wounds is always memorized in the Cleric's Spell book and may not be removed.
- Wizards are now able to inscribe Scrolls of Banishment to add the spell to their known spells list.
- The Knock spell can now be learned by Wizards when training.
- Other players will now be able to see your Niac's Cold Ray.
Skills, Feats, & Abilities
- NEW - Warforged can now freely respec their body feats. Fred's tentacles are mighty indeed!
- NEW - Cleave and Great Cleave no longer check to see if you are facing your currently selected target (after all, you may have other enemies within the covered attack arc).
Enhancements
- NEW - Paladin
- Divine Righteousness I
- Cost: 2 Action Points
- Requires: Level 6 Paladin, 18 Action Points spent.
- Benefit: Activate this ability to double the hate generated by your melee attacks and spells for 20 seconds, making monsters more likely to attack you. Consumes a use of turn undead for the day.
- NEW - Rogue
Rogue Specialties: You may only possess one class specialty at a time.
- Way of the Mechanic I
- Cost: 4 Action Points
- Requires: Level 6 Rogue, 16 Action Points spent. Rogue Disable Device II, Rogue Open Lock II, Rogue Trap Sense I, Rogue Skill Boost II, any Rogue <element> Trap Lore I.
- Benefit: +2 bonus to Disable Device, Open Lock, Repair, Spot, and Search skills. Activate to apply a repair over time effect to a targetted friendly Warforged or Construct. Consumes one use of Rogue Skill Boost for the day.
- Way of the Thief-Acrobat I
- Cost: 4 Action Points
- Requires: Level 6 Rogue, 16 Action Points spent. Rogue Balance II, Rogue Tumble II, Rogue Faster Sneaking I, Rogue Haste Boost II, Rogue Dexterity I.
- Benefit: +2 bonus to Balance, Jump, and Tumble skills and 2 extra uses of Uncanny Dodge per day. Activate to gain a +10 bonus to Balance, Jump and Tumble, a 25% Enhancement bonus to movement speed, and a +4 bonus to Dexterity for 20 seconds. Consumes one use of Rogue Haste Boost for the day.
- Way of the Assassin I
- Cost: 4 Action Points
- Requires: Level 6 Rogue, 16 Action Points spent. Rogue Hide II, Rogue Move Silently II, Rogue Sneak Attack Accuracy I, Rogue Sneak Attack Training I, Rogue Subtle Backstabber I, Rogue Damage Boost II.
- Benefit: +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves versus Poison. Activate to gain a +2 bonus to hit when making sneak attacks, a +20 bonus to confirm critical hits, and a 25% chance to apply a mind affecting poison with each sneak attack, for 20 seconds. Consumes one use of Rogue Damage Boost for the day.
- NEW - Warforged
- Warforged Power Attack I
- Cost: 1 Action Point.
- Prereqs: Warforged, Level 4, 12 Action Points spent.
- Benefit: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
- Warforged Power Attack II
- Cost: 2 Action Point.
- Prereqs: Warforged, Level 9, 32 Action Points spent.
- Benefit: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
- Warforged Power Attack III
- Cost: 3 Action Point.
- Prereqs: Warforged, Level 14, 52 Action Points spent.
- Benefit: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
- NEW - Paladins and Clerics now have faith based enhancements available to them. Only one line of faith based enhancements can be taken at a time. (Please note: Cooldowns are still subject to change).
- Follower of the Silver Flame
- Prereqs: Cleric 1 or Paladin 1.
- Cost: 2 Action Points
- You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.
- Follower of the Sovereign Host
- Prereqs: Cleric 1 or Paladin 1
- Cost: 2 Action Points
- You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.
- Follower of the Undying Court
- Prereqs: Cleric 1 or Paladin 1, High Elf only
- Cost: 2 Action Points
- You are guided by the wisdom of the deathless of Aerenal, and are a true believer in the ways of the Undying Court. Existence is a spiritual journey requiring far longer than a single lifetime. Only the Undying can ever truly learn what great wonders lie at its end. Grants a +1 bonus to hit with scimitars, the favored weapon of the clergy of the Undying Court.
- Follower of the Lord of Blades
- Prereqs: Cleric 1 or Paladin 1, Warforged only
- Cost: 2 Action Points
- You are a Blade, a true believer in the cult of the Lord of Blades. Warforged were made to rule Eberron, the other races are weak. Grants a +1 bonus to hit with greatswords, the favored weapon of the cultists of the Lord of Blades.
- Follower of Vulkoor
- Prereqs: Cleric 1 or Paladin 1, Drow Elf only
- Cost: 2 Action Points
- You are one of Vulkoor's chosen, a worshiper of the scorpion god of Xen'drik. Followers of Vulkoor the Hunter pay homage by their actions, as well as through lengthy recitations of the deeds of the god and the heroes who follow him. Grants a +1 bonus to hit with shortswords and drow long knives.
- Silver Flame Exorcism
- Prereqs: Cleric 6 or Paladin 9, Follower of the Silver Flame, 16 (Cleric) or 28 (Paladin) Action Points Spent
- Cost: 4 Action Points
- You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame partially resisted by a Fortitude save. Cooldown: 20 minutes.
- Unyielding Sovereignty
- Prereqs: Cleric 6 or Paladin 9, Follower of the Sovereign Host, 16 (Cleric) or 28 (Paladin) Action Points Spent
- Cost: 4 Action Points
- You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to yourself or a targetted ally, remove ability damage, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Cooldown: 20 minutes.
- Undying Call
- Prereqs: Cleric 6 or Paladin 9, Follower of the Undying Court, 16 (Cleric) or 28 (Paladin) Action Points Spent
- Cost: 4 Action Points
- You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others. Cooldown: 20 minutes.
- Bladesworn Transformation
- Prereqs: Cleric 6 or Paladin 9, Follower of the Lord of Blades, 16 (Cleric) or 28 (Paladin) Action Points Spent
- Cost: 4 Action Points
- You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. (You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.) Cooldown: 20 minutes.
- Vulkoor's Avatar
- Prereqs: Cleric 6 or Paladin 9, Follower of Vulkoor, 16 (Cleric) or 28 (Paladin) Action Points Spent
- Cost: 4 Action Points
- You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies. (Summons a Drow Scorpion to crush your enemies.) Cooldown: 20 minutes.
Items
- When you loot chests you can now change who the loot is reserved for to anyone currently in your party. The new menu contains data on player's names and primary class, so if you see the perfect dagger for a rogue, there's no confusion about who the rogue in the party is. Please note: items which are bind on equip cannot have their reservation changed.
- Items can now be designated as "exclusive." This means that you can only have one of an exclusive item in your backpack or equipped at a time. You can still place multiple exclusive items in your bank, mail, trade, and sell exclusive items (as long as they are not bound). Exclusive item A will have no effect on how many copies of Exclusive item B you can own. We have no plans to retroactively add this property to current items other than the Ring of Spell Storing.
- The Fearsome armor effect will no longer place a permanent special effect over the character's head.
- Arrows and Bolts of Chaotic Outsider Slaying and Lawful Outsider Slaying will now slay Outsiders of the appropriate alignment.
- The bonus from Seeker now also adds to the base damage of the weapon on critical hits (before multiplication). Beware Seeker Heavy Picks.
NPCs
- Aulandar Thislecrown in the House of Wizardry, Jorasco city ward now has the title that proves she sells level 7 spell scrolls.
Quests
- Stormreaver Raid
- The spike damage will no longer scale quite as high for Hard/Elite.
- Players overcharged by the Stormreaver will no longer get a save roll (since there wasn't a save anyway).