
TenTonHammer.com featured a new interview with Icarus Studio's writer/content developer Wes Platt, in which he talks about his personal involvement and work on Fallen Earth:
Micajah: How much of your previous "story" experience will be visible in Fallen Earth? I'm guessing the story for the game will be grand, epic, and will blow my mind...but what can you tell those people that aren't familiar with you?
Wes: I'm working with more than a dozen other people to bring the stories of Fallen Earth to life. I can in no way take credit for how grand or epic it'll end up being. Everybody on the writing team brings skills to the project and we're having a good time weaving elements to and fro between our storylines. Lee Hammock, our Lead Game Designer, has really encouraged us to focus on telling good stories (and not just making bland missions for players to kill time), so we're all trying to do that within the framework of the game engine.
What I can say about the long-term storylines we've envisioned is that they will build up to some amazing stuff.
