Here is a list of the changes in this latest patch. Also looks like SOE would like for your continued beta..er retail testing, and asks for you to submit any bugs... Here is the changes:
06/28/2003 08:18 AM
Special Note: If you experience a client crash, we recommend you click on the Options button on the Launchpad to submit your crash log to us so that we may attempt to debug your issue. In the future, you will be prompted automatically when you launch the client. This process is and will remain optional, but is highly recommended as it significantly helps us increase the game's stability.June 29th Update:
Advanced planets are now available.
Bug Fixes:
AI: Fixed instances of stuck AI
AI: fix for /aim exploit that kept AI from aggroing on the attacker
Cloning: fix cloning sometimes teleporting player to the facility's location instead of inside it
Crafting: fix for crafting failure and success messages
Crafting: Weapon Experimentation: should be functional as intended now
Creatures: Baby creatures will no longer give xp (for killing them, that is)
Faction: Fixed exploit where you can gain much too much faction points from missions.
Grief: added /eject, a command that can be used if you are locked on someone's balcony
Groups: fixed group xp bonus being too high
Groups: prevented groups of more than 20
Login: Fixed an issue where sometimes a player's name would not be correct in the character selection UI
Missions: fix for disappearing mission objectives
Missions: fix for players running out of available missions (you go to take a mission, and there are none available)
Missions: fixed missions sometimes appearing in water
Name Validation: improvements to catch more obscene names, and not prohibit valid names.
Special Edition Goggles: fixed a rare race/gender/customization combination that prevented goggles from working
Tutorial: fixed issue where players would sometimes not get starting equipment
UI: Fixed UI settings not saving sometimes.
Vendors: make refused vendor items not disappear
Visual: fixed some instances of floating creatures
Im all for fixing problems with the game, but we are in retail now. These major crashing problems should have been fixed prior to release. What do you think?
