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Everquest 2: Scott Hartsman Discusses Mistakes of the Past and Outlines the Future
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In an interview at Gamasutra, Producer Scott Hartsman was quite candid about mistakes in the past:
There were several elements that fed off of each other: the locked encounter system, the initial class system that had players choosing their final class quite a ways into the game. "When your designers aren't playing your game, that means something is deeply, deeply wrong", Hartsman said...