
AA Community Manager Crickette posted today the announcement with a list of all the patches and fixes being tested on PTS now. Sadly the new tournaments schedule will have to wait another week, as the Developers & QA squash the remaining bugs.
Here's Crickette's full post:
NOTE: This is a list of potential changes for the live servers. There is always the possibility that these items will not be published to the live server as they are listed here. The changes listed here are still in testing, and are subject to change or removal from the list. We do try to keep these notes as accurate as possible, therefore all additions and/or corrections will be made to this list when applicable.
Before posting feedback on these notes remember that it is important to TRY IT OUT FIRST! Your initial feedback on any particular patch note may vary after your gameplay experience.
ALSO NOTE: Additional information on tournaments will be provided next week. This tournament information also includes the new racing maps.
NEW FEATURES
3 New Engineer Chassis Ground Zero has undergone some renovation: new Boss - destroyed Outposts Several (100) new weapons Fixed Client Crash that occurred when opening Mail and UI was not set to allow windows to be dragged Items received in the mail and customized immediately will now stay that way Mailing items to other players will no longer undo Tinkering or Gadgeting done just before the mail was sent. Players should be able to send Mail to other players on same account (if same race) but not to themselves. You can now Link items to chat as soon as they are received in the mail. AUCTION HOUSE
Fixed Auction House UI to allow only 3 digits to be enter for prices per You can now Buyout an item when you are currently the High Bidder The sorting of the Auction House by Time Left should work correctly Using Tab when setting sale price of an Item should take you to the next field instead of the previous field ITEM CHANGES
Fixed stacks of components so they cannot be stacked over 999 to prevent crafting issues You can now sort your inventory alphabetically Several vehicles have had their weight adjusted to match other versions of the same vehicle. Several vehicles have had their speed adjusted to match the rollover description. Several vehicles have been adjusted to hold their rear weapons Several chassis have been adjusted to better display added tricks Several chassis that did not have engine sounds now do. Several chassis were adjusted to prevent overlap of tricks, ornaments, rear weapons and tires. All Starter Chassis can now be customized with tricks and trims Several Gadget icons have been repaired and show correct graphics Modified Seeker rear weapons to help avoid players from getting stuck on their own deployed weapons. Junkgun now has a firing sound Sulfur Outpost messaging fixed Persephone 3 now has engine sounds Military Flak Cannon now has firing sounds Xeno Particle Sprayer now has a primary weapon type Explosive Seeker now has proper inventory icon The price on Speed Boost 6 sold by the Biomek vendor in Moat has increased. MISSION FIXES
Executive Decisions - fixed text errors Finding Indigo - fixed text errors Spy's Lies - cameras are no longer attached to tanks that can be pushed into the water but are now attached to non-moving rocks Taxin' the Thugs - garages should now be destroyable by all party members Wild, Wild Life - collected items are now Mission Items and will not be in normal inventory Wild, Wild Life - now states that Mission Items may disappear if you travel to far from the quest area Turrets around Stalwart's Tower in Choppin' Maul should now be friendly to all players not just humans Open Season mission objectives are now more clear Clear Warning - fixed text errors Slumstruck - fixed text errors Tour De Logan mission fixed MISC FIXES
Crash Logs will now be creating a Notepad document that can be copied and posted to the forums or attached to an email for bug reporting. Fixed Hazard Mode Timers to start countdown when leaving Hazard Mode and players no longer generate Hazard Points while in Hazard Mode preventing continual Hazard Mode INC pickups in town can now be interrupted by jumping Biomek Hazard Mode now causes Slow instead of continual Fixed a problem with Melee Damage being done more efficiently in reverse after death. Pets in Obedient mode will act as expected Corrected collision on Staward's Tower Fixed fading assets in Tocado The cause of Choppin Maul's floating rock anomaly has been discovered and destroyed The selection of Auto Targeting in the UI should be working correctly again NPCs Manny & Cing should make more frequent appearances
