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Fury: Q&A with Andrew Edelsten

| 30 May 2007 14:53
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IGN gets more info on maps in a Q&A session with Andrew Edelsten. Included is a peek into the chance of open beta weekends.

Andrew Edelsten: Yeah, there's talk of doing some pre-launch open weekends and so on. The closed- or 'pre-beta' as we're calling it is very important from a testing point of view. We can make sure the servers can handle the load and there aren't any abilities that suddenly wipe the whole team out or anything like that! We've done certain amounts of testing, but there's nothing like having several thousand players kicking the hell out of the servers.

On the marketing side of things, it's a different story. We're a new player, we're a different game - it's sort of different. It's not an FPS, it's not an RPG - it's fun. I'd say it's an 'online-fantasy-combat-game'. It's about very fast combat, no grinding per-se, no having to collect '23 acorns and bring 'em back to the dude, run half way across the world and collect something else'.

Read the full article here.

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