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Neverwinter Nights 2: Help Wanted: Rogue Dao Studios Recruiting

| 4 Jun 2007 04:00

The following is posted on the forums of Rogue Dao Studios, developers of the upcoming Planescape-based module, Purgatorio:

Rogue Dao Studios is presently on the lookout for new members who are proficient in the following:

- Animators (at least 2 slots open)
- Tech Designer (at least 1 slot open)

To elaborate:

Animators:

We are presently in the process of animating a good chunk of custom assets, but we are short in that department. We need people who can devote themselves entirely to animation of creature and placeable meshes so that we can deliver the most we can out of what we have already made upon Purgatorio's release. 3dsMax6 or up required, familiarity and access to Character Animation Toolkit a plus.

Note: This is not a modeling position, you will be rigging and animating existing meshes.

Tech Designer:

We are looking for someone who can handle the various aspects of the toolset without exclusivity to map building. This includes scripting and general engineering/design. Basically, working with existing (or non-existing at times) material to create game dynamics. This also includes writing and building to a limited extent. XML and C# familiarities are also pluses.

And, of course, we're always on the lookout for more voices.

Contact us at the forums or the following e-mails:

fractal@roguedao.com
mlmarkland@roguedao.com
neverwintergirl@roguedao.com

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