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Star Wars Galaxies: July 3rd Patch Notes
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July 3rd Update Notes
07/03/2003 08:57 AM
The Xp problem gating doctors and combat medics from advancing has been resolved.
Merchants should now accrue XP faster.
You should now be able to stand up when in the water
The range for /corpse has been increased.
Lots of fixes for the Imperial theme park.
Improved AI in dungeons.
Faction pets will now destroy themselves (and the pet control device) when they die
Faction pets now take 60 seconds to store
Faction pets can no longer be stored if they are in combat or if their master is in combat.
We have made some fixes that should help the "disappearing house" problem.