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Dark Age Of Camelot: Grab Bag

| 9 Jun 2007 11:44

Another weekly dose of As to your Qs, enjoy!

Q) When I use a BP gem like Precious Crystal of Dianetch (healing gem) I get a 3 minutes wait before I can use a gem or a potion again. This is much higher then the re-use timer of a normal healing potion, just 1 minute. Is this how it's supposed to be?

Q) Do Mythirian's like the Mythirian of deflection/evasion have any affect on classes that already have those skills?

Q) Is there any benefit to having a higher base stealth spec? For example 45 stealth spec capped to 50 with bonuses as opposed to 39 stealth spec capped to 50 with bonuses.

Q) Hi, I have a question about the parry and evade buff shouts from the champion level Rogue and Viking lines. I had the idea that it would be nice to have a little defense while using my Warlocks uninterruptible cast on a melee character hitting me. I wanted to buy either the 11% Rogue evade buff or the 11% Viking parry buff. The question is will I be able to parry or evade while casting with my uninterruptible cast? Or while casting any spell at all?

Q) So it's been bugging me for a while now, every time i go down into DF. What is the deal with that little blinking light that you can see, way up above the Hulk pit, across from this broken out platform thingy?

Q) Which realm Relic bonus affects archery?

Q) Under the DAOC Wiki for the Dual Wield line, it says the level 50 style Dual Shadows is bugged, and that it uses your base specialization (thrust, slash, crush) to determine damage AND variance. This is unusual because every other Dual Wield style uses dual wield specialization to calculate damage, and your base for variance. Could you confirm or deny this bug regarding Dual Shadows?

Q) Is it +melee damage or +spell damage items that effects flex-style proc (Indigosnake or Leviathan) damage; or neither? I remember a Grab Bag that said mastery of magery and wild power didn't affect the procs, so I'm curious if there's any way to increase the effects from Leviathan and Indigosnake.

Q) I have a level 50 mercenary spec'd in dual wield and slash. I recently obtained a weapon called a Witch Blade from one of the relic encounters on Gaheris. Upon equipping this weapon on my mercenary I realized the +3 to all melee skills did not affect dual wield only the other weapon skills such as slash, crush etc. So my question is the + to melee weapon skills not intended to affect dual wield?

Q) Regarding the Patch notes for Pendragon:

"- A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage."

Is this designed to keep archers from assisting each other in RvR, since one archer cannot fire 2 critical shots or power shots within 10 seconds? Also, is this RvR only or will it affect PvE?

Q) After the patch, we had Bounty Merchants and items that are able to purchase via BP's... My main question is how come we have Realm Respec stone available to buy with BP's but not Skill respec? Considering Realm respec is much easier to farm than Skill respec. So is Skill Respec Stone going to be in the list for sale items in any upcoming patches?

Q) Did the Mythirian of Transmigration (Res Sick Reduction) make it into the live game? It is listed on a fan site but I can't seem to find one.

For all the answers, click here.

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