Shadowbrak dropped off some notes about an upcoming update for the Spy profession:
Reduced Action Cost for: Stealth, Smoke Bomb, Reveal Shadows, Decoy, Burst of Shadows, Preparation, Run It's Course and Avoid Damage.
The re-use timer on these abilities is a sufficient throttle, so the action cost was reduced to make their use more tactical rather than strategic.
The Expertise "Decoy" and the extender "Diversion" were complete changed. The ability "Decoy" will create a copy of the spy; this copy will taunt all attacking NPC's and attempt to intercept damage from attacking players. The copy will not fight back and will last for 10 seconds or until killed.
The first rank of Diversion will apply a flanking debuff to any targets that attack the copy, this debuff increases critical hit vulnerability by 15%.
The second rank of Diversion will place the Spy in a 10 second stealth.
The Expertise "Glancing Armor" and "Avoid Damage" have had their effects changed from glancing blow to dodge.
The Expertise "Quiet Steps" reduces the targets chance to block, dodge or parry attacks made out of stealth by 5%.
Flashbang Grenade has also seen an update.
Flashbang Grenade changed to 6% strikethrough vulnerability and 15% glancing blow vulnerability from -80 agility.
Flashbang Grenade debuff duration lowered to 10 seconds from 20.
Flashbang Grenade re-use increased to 20 seconds from 7.
For your bad news; the data error that allowed Venomous Ploy to be used while under the effects of Smoke Bomb has been corrected.
In non-spy specific news though it still applies; there was an issue causing all of the special attack specific critical hit bonus expertise to not receive their full benefit. Included in this list are Initiative and Deadly Toxins. In addition special attack value added damage will now be applied before critical and glancing blow adjustments are made. These two changes should bring Ambush and Snipe back to the level we expect them to perform.
