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Dungeons And Dragons Online: Weekly Development Activities (June 25, 2007)

| 25 Jun 2007 23:57

In QA
These items are in QA and are scheduled for Update 4.2: Searing Heights.

UI Improvements

  • Mail - You will now get a warning (and won't be able to detach the money) when you attempt to detach money which would place you over the maximum amount of money you can have.
  • Rogue Action Boost and Ranger Action Boost have new icons to differentiate them from Human Versatility.
Combat
  • Weapons with special damage effects no longer cause a sneak attack on an unsuspecting victim to be lost.
Spells
  • Base cooldowns for Sorcerers reduced by 0.5 seconds for all spells (1.0 second for lingering effects.)
  • Maximize and Empower options temporarily removed from Fire Shield and Chill Shield - these metamagics were not increasing the amount of damage dealt by the spells but were increasing the spell point cost of the spells.
Enhancements
  • Halfling Thrown Weapon Attack and Damage enhancements now work on Throwing Hammers.
  • Cleric and Paladin Unyielding Sovereignty now has significantly longer range (matching other healing spells) and requires line of sight to the target.
  • The active abilities under Rogue Specializations now show up underneath the passive ability rather than under a second heading.
  • Way of the Assassin now has three different poisons available for use: Thoughtburn (Int damage and prevents casting for a short time), Icechill (Dex damage and slows the target's attack speed for a short time), and Soulshatter (Lowers the target's spell resistance by 10 and Will saves by 4 for a short time). Only one poison may be active at a time.
  • Ranger Vermin Empathy enhancement prerequisites changed to: Ranger Level 2 (from 11). Ranger Extra Empathy I and any one of the following: Favored Enemy: Vermin, Ranger Desert Lore 2, Ranger Swamp Lore 2, or Ranger Extra Empathy IV.
  • Ranger Elemental Empathy enhancement prerequisites changed to: Ranger Level 4 (from 12). Ranger Extra Empathy I and any one of the following: Favored Enemy: Elemental, Ranger Energy Resistance Boost III, or Ranger Extra Empathy IV.
  • Bard Music of the Dead enhancement prerequisite changed to: Bard Level 6 (from 11). Any one of the following: Bard Extra Song IV or Bard Virtuoso I.
  • Bard Music of the Makers enhancement prerequisite changed to: Bard Level 9 (from 11). Any one of the following: Bard Extra Song IV, Bard Virtuoso I, Warforged Construct Thinking III, Lesser Dragonmark of Making.

Items
  • Whenever you repair an item there is a chance it will be permanently damaged. Up until now, it has been impossible to see which items were permanently damaged when repairing items in bulk. From now on an alert will be sent to the chat window as well as the middle of your screen.

In Development
These items are in development and are scheduled for Module 5: The Accursed Ascension (Litany of the Dead Parts 3 & 4).

Enhancements

  • Halfling luck, instead of only affecting Reflex saves, is now three distinct enhancement chains. These are not exclusive.
    • Halfling Luck (Fortitude) I
      • Prereq: Halfling Level 1
      • Cost: 1 Action Point
      • Grants a +1 bonus to Fortitude saves.
    • Halfling Luck (Fortitude) II
      • Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Fortitude) I
      • Cost: 2 Action Points
      • Grants a +2 bonus to Fortitude saves.
    • Halfling Luck (Fortitude) III
      • Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Fortitude) II
      • Cost: 3 Action Points
      • Grants a +3 bonus to Fortitude saves.
    • Halfling Luck (Reflex) I
      • Prereq: Halfling Level 1
      • Cost: 1 Action Point
      • Grants a +1 bonus to Reflex saves.
    • Halfling Luck (Reflex) II
      • Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Reflex) I
      • Cost: 2 Action Points
      • Grants a +2 bonus to Reflex saves.
    • Halfling Luck (Reflex) III
      • Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Reflex) II
      • Cost: 3 Action Points
      • Grants a +3 bonus to Reflex saves.
    • Halfling Luck (Will) I
      • Prereq: Halfling Level 1
      • Cost: 1 Action Point
      • Grants a +1 bonus to Will saves.
    • Halfling Luck (Will) II
      • Prereq: Halfling Level 5, 14 Action Points spent, Halfling Luck (Will) I
      • Cost: 2 Action Points
      • Grants a +2 bonus to Will saves.
    • Halfling Luck (Will) III
      • Prereq: Halfling Level 9, 29 Action Points spent, Halfling Luck (Will) II
      • Cost: 3 Action Points
      • Grants a +3 bonus to Will saves.
  • Human Versatility has undergone some revisions, and now grants five subabilities. Instead of being restricted only to a skill boost, Humans may now display their versatility by gaining a short duration increase to skills, damage, attack rolls, saves, or armor class. These boosts draw from one common pool of 5.
    • Human Versatility I
      • Prereq: Human Level 1
      • Cost: 1 Action Point
      • Grants the ability to display your versatility as a +2 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
        • Human Versatility - Skills I. Activate this ability to receive a +2 bonus to skills for 20 seconds.
        • Human Versatility - Damage I. Activate this ability to receive a +2 bonus to damage for 20 seconds.
        • Human Versatility - Attack I. Activate this ability to receive a +2 bonus to attack rolls for 20 seconds.
        • Human Versatility - Saves I. Activate this ability to receive a +2 bonus to saves for 20 seconds.
        • Human Versatility - Armor Class I. Activate this ability to receive a +2 bonus to armor class for 20 seconds.
    • Human Versatility II
      • Prereq: Human Level 4, 10 Action Points Spent, Human Versatility I
      • Cost: 2 Action Points
      • Grants the ability to display your versatility as a +3 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
        • Human Versatility - Skills II. Activate this ability to receive a +3 bonus to skills for 20 seconds.
        • Human Versatility - Damage II. Activate this ability to receive a +3 bonus to damage for 20 seconds.
        • Human Versatility - Attack II. Activate this ability to receive a +3 bonus to attack rolls for 20 seconds.
        • Human Versatility - Saves II. Activate this ability to receive a +3 bonus to saves for 20 seconds.
        • Human Versatility - Armor Class II. Activate this ability to receive a +3 bonus to armor class for 20 seconds.
    • Human Versatility III
      • Prereq: Human Level 7, 21 Action Points Spent, Human Versatility II
      • Cost: 3 Action Points
      • Grants the ability to display your versatility as a +4 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
        • Human Versatility - Skills III. Activate this ability to receive a +4 bonus to skills for 20 seconds.
        • Human Versatility - Damage III. Activate this ability to receive a +4 bonus to damage for 20 seconds.
        • Human Versatility - Attack III. Activate this ability to receive a +4 bonus to attack rolls for 20 seconds.
        • Human Versatility - Saves III. Activate this ability to receive a +4 bonus to saves for 20 seconds.
        • Human Versatility - Armor Class III. Activate this ability to receive a +4 bonus to armor class for 20 seconds.
    • Human Versatility IV
      • Prereq: Human Level 10, 32 Action Points Spent, Human Versatility III
      • Cost: 4 Action Points
      • Grants the ability to display your versatility as a +5 bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
        • Human Versatility - Skills IV. Activate this ability to receive a +5 bonus to skills for 20 seconds.
        • Human Versatility - Damage IV. Activate this ability to receive a +5 bonus to damage for 20 seconds.
        • Human Versatility - Attack IV. Activate this ability to receive a +5 bonus to attack rolls for 20 seconds.
        • Human Versatility - Saves IV. Activate this ability to receive a +5 bonus to saves for 20 seconds.
        • Human Versatility - Armor Class IV. Activate this ability to receive a +5 bonus to armor class for 20 seconds.

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